I want to sum up last 2 months of ICO ....
ICO was almost dead most of the day and on prime time there was possibly a few over 100 of people on it. That was on very good day. Then December sale came and ICO peeps jumped to 700+ people with at least about 200 people playing sins over ICO at any given time during a day. AT the time I am writing this there is 40 people on-line.
Is it because game is bad??? I do not think so. Main reason is that developers do not want to invest their resources in stable ICO (read ICO without MD, desyncs, lag caused by ICO - I am excluding lag caused by bad CPUs of players and bad internet connections of players in given game).
And their explanation... There isn't enough people playing over ICO to pay up for investment that it would take. But when people come ICO is not stable enough for people to stay.
I think vicious circle of needing players to invest and player numbers not staying high long enough to be worth investing in is looked from wrong perspective. I also think that you really have to love something a lot to stick with it if you get problems so often and most people won't invest their time in something that is bugged.
I also think it is a investment into the future.
Lets assume that ICO is stable (which is not - but we are assuming remember) and lets assume that my short time excursion in programming world taught me anything...
One of things I learned during my short programming adventure is that code was and is recycled to create new programs regularly. It saves time, work load, production costs etc. If code is well written porting same code to new programs will result in smooth execution of it. If not new application will be riddled with holes and bugs that cause program to behave in unexpected and unwanted ways.
As I understand there is beta for sins of dark age coming out or it was released few weeks ago. And correct me if I am wrong SINS of Dark Age is supposed to be multi player oriented game.
So with assumptions about stable ICO ICO core could be transferred to SINS of Dark Age.
Now I do not know how much time if any devs spend on ICO and I do not know what word stability means to them. Lets face it no one and nothing is perfect but in my mind I think I would accept 1% fail ratio. Which means if 1 in 100 games I play ends up with dump I would still call it stable.
In my mind ICO is far to being stable but this is not a rant so please let's not go there.....
So I appeal to developers to look from point where stable code becomes base for other applications. Applications like SINS of a New Age, and any other game that might be on their drawing board.