TEC opening
Im starting to get the hang of the game I think. I usually play TEC loyalist or rebel. Only vs the ai atm, but Im looking to build a strategy for multiplayer games, preferably ffa. Anyways, hows my opening?
I start with an Akkan and send it one direction. Then I build 3 cobalts and send them another direction, followed by a colony frig and 2 more cobalts. In my home system, I build one lab of each and get corvettes, sending them towards the frigate force. The Akkan colonizes in one direction, while this force colonizes in another. I focus on economy techs, namely the metal and crystal techs while getting trade ports up as fast as possible. Then I upgrade my fleet supply and get long range frigs. I build these frigs in bulk and try to regroup all my ships at a chokepoint. From here, I should have about 5-6 colonies, including a central one at the "front" that is close to the star. From here I start to run into dilemmas.
One, the slow pace of combat allows frigs to slip past my defenses easily and scout/harass my rear.
Two, a mass of pirates may come for me which leaves me very vulnerable for awhile, again, the slow pace. (maybe the slow pace keeps my vulnerability from being exploited tho)
Three, I end up overextended. Do I get more fleet supply? This hurts my economy. But I cant cover every world without it. Do I build a bunch of gauss or hangars on the worlds? Maybe a starbase? So when to upgrade cap ship crews and fleet supply. Also, what should my 2nd cap be?