Has anyone ran into issues with adding another CannonShell (i.e. one for a new race) werein when the shell fires it will dump the game with no errors even in dev mode?
I had a custom one with different buffs, and it works fine if I change the cannon shell back to a default one (i.e. CannonShellTech). And what is odd is that even if I do a save-as of the Tech shell, and rename it, it will still dump the game....
Is there a hardcoded amount of shells? or am I missing something here...