CannonShell trouble in Rebellion

Has anyone ran into issues with adding another CannonShell (i.e. one for a new race) werein when the shell fires it will dump the game with no errors even in dev mode?

I had a custom one with different buffs, and it works fine if I change the cannon shell back to a default one (i.e. CannonShellTech).  And what is odd is that even if I do a save-as of the Tech shell, and rename it, it will still dump the game....

Is there a hardcoded amount of shells?  or am I missing something here...

5,978 views 4 replies
Reply #1 Top

I have added new cannonshells without issue. Are you sure you added it to the entity.manifest? If so, all I can think of is you either did something wrong or you tried to do something the game can't handle.

Reply #2 Top

Quoting GoaFan77, reply 1
I have added new cannonshells without issue. Are you sure you added it to the entity.manifest? If so, all I can think of is you either did something wrong or you tried to do something the game can't handle.
End of GoaFan77's quote

I have the shell added to the entity manifest. and right now it is a literal copy of the tech cannon shell...which still crashes the game.  The dev mode doesn't give any type of error prior to the crash, as it happens right when the shell is created (after the charge up particle effects).

I'll be looking into it again tonight, but it is just really wierd....and somewhat frustrating lol.

Reply #3 Top

Quoting GoaFan77, reply 1
I have added new cannonshells without issue.
End of GoaFan77's quote

Ditto... added multiple different cannon shells and no issue.

Reply #4 Top

I feel like an idiot.... I had the cannonshell referenced in the wrong entity manifest file (one from an early version of my mod...)

 

ARRRGGHHHH!!!!!!!!!!!

 

Alas it is working now lol.