I had a little game of it just now. Thankfully it was for 1.80, as Steam updated Sins even though I SPECIFICALLY told it not to do so... Bloody thing.
Oh man, Sins loads up, plays the main theme and zooms in on a Freelancer outpost... I was almost frothing at the mouth. I think that might indicate I like Freelancer a little bit, I guess. Just a tad.
Those particle effects are simply amazing, those engines... MMM
Seeing these new Liberty ships in person was awesome, like the Liberator. Great work there!
Oh, in case you were wondering, as I only set up the music for 6 factions before, I am still planning on doing the Nomad music, I just wanted to wait until I had something to test it with easily, as it was the 7th faction, I believe.
For some reason, the STARFIRE Patriot did not seem to want to fire at gravity well NPCs, but fought fine against player ships. It just flew around. Not sure what happened there.
Also, Patriot Scouts are well suited to fighting normal Patriots, due to the Graviton shields protecting against kinetic damage the normal Patriot's kinetic guns.
So Liberty has damage resistance to everything ever. [/trollface]
But seriously now, lots of bullet guns for a game with no bullets. And a single faction which has resistance to all bullets. This will be a problem.
The STARFIRE Plasma guns are set up as ANTIHEAVY which can hit everything except Light Fighters and gets a damage bonus vs Freighters.
I could change it to ANTIMEDIUM which can hit Light Fighters at reduced damage and get a bonus VS Very Heavy Fighters
Sometimes ships will chase another ship they can't hit. It's an AI flaw I can't fix, so in game I justify it as stubborn pilots trying to get a lock because they think they're really hot stuff =P
most of the time they pick the right targets but occasionally you get an Independence trying to chase a Patriot.
About the Patriots and Kinetic weapons,
the Patriot Scout is a scout and a Light Fighter Interceptor, thats why it's armed with a laser and Seeker/Stalker missiles, where as the standard Patriot is armed with guns for taking down Very Heavy Fighters. So since they have pretty much the same stats, the Patriot-S will do better against a standard Patriot due to it's weapons loadout.
Liberty does have a few Kinetic weapons, but other factions will have a lot less. Kusari wont use them at all. Just lots of energy weapons and missiles.
Also, Graviton shields block a % of any physical damage. This includes missiles and torpedoes. I will probably make a separate ability for fighters and capitals as 15% might be too much for fighters.
Each faction is going to have some things unique about them and Graviton shields are one of Liberty's.
Just wait till you face Bretonia. Their Particle Conversion Shields are going to absorb a % of every energy attack into 'antimatter'. >=P
Also, all the neutrals will eventually be pirate ships and minor unlawful factions etc. which wont have any fancy shield tech.
Glad you had that wow moment on the main menu! I was hoping it would have that nostalgia effect.
no problems with the nomad music yet. They're a way off for now.
Right now is the Liberty Civil War.... =P