We all know its an exploit. I use z axis to exploit the tactical use of z axis. It so happens that you all do not know how to use z axis. I believe this has already been resolved. We all have mixed opinions about z axis. Some of us in sins community do not believe z axis should be used and some of us would like to learn z axis and use them. I can give you few examples of what z axis are good for.
One example is the one i played last night against someone whom i forgot or to protect his innocent identity name, as being both vasari i managed to have his starbase chase after my fleet. By using z axis i was able to maneuver my fleets to the upper section of his planet while his starbase gave chase then by phase jumping in my migrator i was able to get it below the bottom of his planet and build my starbase there. This gave me more than enough time for my sb to be build. The point i'm trying to get to is that z axis is a tactical way point movement that you can use to maneuver your ships. Another example to use z axis against is for those people using mine tactics. It is a shamed that some ships are bond to 2D movement such as mine layers. You can not use z axis to lay mines above the upper portion of your planet. But it is the nature of how you use z axis that gives you a tactical guidance that will avoid your whole fleet from annihilation. some of you may get the idea of what i'm talking about and some of you will not due to your limited lack of tactical exploitation.
As what Wintercross has said, due to the players PJI I had did nothing wrong to cheat during the game. I was simply moving my ships away from PJIs gravity well area of affect to escape from his roid. In a nutshell believe it or not, that would be the same as moving my whole entire fleet to the other side of his roid in 2D plane movement to avoid his PJI. By getting away with his well defended star based roid, It was only then that the only time he managed to accuse me of cheating which in my opinion was un called for and very annoyingly acted like a little kid crying over something that I wasn't suppose to do but yet it is 100% support by the devs of exploiting the z axis movement since it is "part of the game".
If any of the devs states a reply post about the use of z axis then I will respect it and agreed to not use z axis movement. Other than that, I will continue to use z axis until other wise. Hence the game being a 4x RTS meaning that we explore, expand, exploit, and exterminate our opponent any way we can. That being said, z axis is nothing more than an exploited maneuver that i took the time to implement in game.
Z axis is very useful against mine layer tactics, avoiding PJIs, manipulate starbase placements, tactical way point for scouting use, eliminating heavily defended dual star base fortresses and so on.
Any one in here is able to use z axis. Its no secret at all and i think every one should use it to make the game more funner than it already is. We can all add another depth to this game If we all knew how to use it. I'm not a cheater and I intend not to use it if it was a cheat.
To use z axis, simply go to Key Bindings under Global z axis. Bind any button that fits your convenient. To make it easier, I have mines under the letter "D". My z axis has dual use under the D button. D button is by default use of ship or fleet group movement. Press D once for movement then press and hold D again for z axis way point. When you press and hold D, your options to move up or down will be enabled right click to set way point. When you release D you will have another option to set another way point. If your satisfied with how your way point is set just simply right click your mouse. It's that simple.
I feel like i just wrote my whole justification on the use of z axis movement. I hope that every one can learn how to use these type of maneuvers and have fun with them. GG, Good Luck and Good Hunting.