I vote no on letting 32-bitters play on huge map size, if I get a vote. It's time to wean folks off of 32-bit.
That said, one of the things I think you guys really do well at Stardock is making games run on limited resources. GC2 and FE both run really well on mediocre rigs. (which I think is smart)
Soren's pretty big news.
I vote on letting the 32-bit users choose their own fate, for good or for ill (if my vote counts too). Afterall, even Brad has admitted that there are many 32-bit users still out there.
Now, I'm no programmer, but in the old days when a game was installed, we gamers would get the options laid out in front for custom installation. I'm not just talking about "choose your directory of install", nor do I refer to the common custom choices of 'which sound card you have' or 'how many buttons on your joystick do you want to play with'. Many games had several layers of install, depending on how well your computer was able to perform. I don't know how much investment of time, money, and resources this type of request would contain, but if possible for what SD would consider to be a reasonable amount, please consider it.
During install, could we please receive the option whether or not we want to tackle huge maps. Granted, there probably is 32-bit machines out there that cannot operate FE with on a huge map. But I would be hard pressed to believe all 32-bit machines couldn't do it. Mine operates dual core for example...
During install, could we please receive the option whether or not to have the little meeples installed? I've been watching ver 1.3 very closely to see how much memory it's consuming, and I've pleasantly found out that the worst case has been only 840,000 K (from the task manager window). HUGE congrats to SD over this cause during many of the betas and even still in 1.0, that number could climb as high as 1,940,000 K on my machine. Please consider allowing customers make their own choice whether they feel they can run the game with meeples or not. If it doesn't work for some 32-bit users, all it means is a reinstall...
Perhaps this is a bit of an aside, but I was wondering if any thought has been given for the flatting of hills/mountains when city development occurs close by since I first mentioned it in beta 4. Often times, a tile(s) is flattened, yet the characteristics of that tile are maintained. Throughout the course of a game, it can be quite annoying to path your units over flat grassland only to be jipped by the 1/2 movement penalty along the way.