*** Released 3/26/2013 ***
Features
When you create a map with the map editor you can now play it immediately (you don't have to exit the game and reload first)
Changed U and C hotkeys to cycle through all units and cities respectively, regardless of if they are idle
When a city is selected, the 'R' hotkey now rushes production
Changed Tab hotkey to cycle through all idle units AND cities
Fixes
Fixed an issue where point light effects from hits can remains in tactical combat
Fixed an issue where a shadow can appear when starting a tutorial game
Updated the treaties to the latest version in Fallen Enchantress
Fixed an issue where a right click can be processed twice and cause delays in animations (most frequently seen with telling archers to attack)
Fixed an issue where the "New Content" button can show up on the main menu even if new content isn't available
Fixed an Issue that allowed player to skip from Summon 2 to the Summon Ignys in the trait tree
Fixed an issue that caused a String not Fount error in the capture Deorcnysse message
50% less Ogre crotch
Fixed an issue keeping players from casting Tireless March on a new unit after it has been dispelled
Fixed an issue that could cause multiple Guardian Statues and Assassin Demons to show up to defend a city
Fixed an issue keeping Iron Golems from being trainable
Fixed an issue where players can get win achievements when they lose
Fixed map editor problems where former map assets would stick around if you made a new map
Fixed an issue where monsters could be spawned with negative level (and cause all sorts of weirdness)
Fixed an issue where Inner Fire raised the wrong creature
Fixed bug where the AI didn't mark its last interaction with the local player in the case of some interactions, like asking for peace or war against a common enemy, which could have caused these messages to show up more often than intended
Fixed bug where if you started a game with some sovereigns leading the same faction, such that a temporary one had to be set up for them to lead instead, if you used Ctrl+N to get a new map, these edited factions would all turn into Altar
The camera no longer centers on an object that you personally click on unless it is nearly off the screen
The camera now always moves to a selected unit if you click on it in the empire tree, regardless of if it is already selected
Fixed bug where selecting a city through the empire tree or the cycling hotkeys didn't select it correctly, causing you to be unable to select it when you clicked off it, and leaving the last selected unit selected still
Fixed the Dagger of the Leech
Fixed an issue where some units couldn't equip the Glyph Helmet
Fixed an issue allowing players to select Bruiser without getting Brute first in the warrior trait tree
Added the missing Archers faction trait back (we found it in Tijuana, drunk with a handful of singles stuck in it's belt)
Fixed an issue where path costs werent taking free movement through cities into account
Armies cant fly anymore, unless every member can fly
Balance
Added a cooldown to the Wisp Healing Light ability
Mounts add additional training time to units trained with them
Reduced Wolves init slightly
Reduced Bragni's weapon to a Boar Spear
Add lots of new AI units
Reduced random event frequency
Reduced Flame Dart damage down to match the description
Lightbringer's blinding light ability when summoned is now resistable
Switched the Treasury vault to correctly give bonus gildar when Producing Wealth
Removed Dodge 3
Moved Rain of Arrows under Precision 3 instead of Charge
UI/Art
New Cave Bear model and medallion
New medallion for Huhrus the Ogre
New Gilden Plate Mail
When viewing a units trait tree it doesnt say "Choose Perk" anymore