How big is the Ragnarov Titan really?

Hello,

A lot of players including myself sometimes wonder how big a titan actually is. I decided to find out for myself. I took a screen cap of a fighter next to a capitol ship. I estimated that the fighter be about the size of a F-22 (62 feet) I then used ratios to figure out the size of the capitol ship. I got about 5487 feet long. Then, I took a pic of that capitol ship next to the Ragnarov Titan and used ratios again. Its very important to note that the math and ratios on this is NOT perfect and probably far off, but its safe to say that the Ragnarov Titan is AT LEAST 2 miles long. With my ratios, i got about 2.5 miles long, but the most realistic is probably 2.25 miles. Hope this helps get an idea of the basic scale of the titans. 

35,483 views 29 replies
Reply #2 Top

Lol thats the exact picture that inspired me to figure this out.

Reply #3 Top

It's hard to tell as all capital ships seem to have varying sizes.

I've calculated that the Radiance Battleship is about 4.5 km in length.

The Eradica is about four times as tall as the Radiance is long which puts it at almost 20km height. If all Titans have approximately the same size, they're all between 15 to 25km in their longest dimension. That would make the Ragnarov a 20km long rail cannon.

But as I've said, all capital ships seem different. The Kol, though it should be of somewhat equivalent size to the Radiance, appears to be relatively small, like hardly over 1km in length. On the other hand, the Evacuator has entire cities built into it, it's probably massive.

 

I've just come to the arbitrary conclusion that frigates are between 500-1000m, cruiser between 1 and 2 km, capital ships 4 to 6 km and titans 15-25km.

Reply #4 Top

Quoting Pat_22_, reply 3
I've calculated that the Radiance Battleship is about 4.5 km in length.
End of Pat_22_'s quote

There is no way you can get any calculation in the Sins universe that makes sense in real life. If the Radiance is 4.5 km long than by comparison the planets have a radius of just a few dozen km. All ships the capitalships in Sins would have to be hundreds of kilometers long to make the scale with the planets make sense, yet the Protov colony frigate in the Rebellion intro video can clearly carry no more than a few hundred men.

In other words, the Devs didn't care at all about making things to scale, and wisely did not give any size units for the Sins universe. Trying to come up with your own numbers is an exercise in futility.

Reply #5 Top

Quoting GoaFan77, reply 4


Quoting Pat_22_, reply 3I've calculated that the Radiance Battleship is about 4.5 km in length.

There is no way you can get any calculation in the Sins universe that makes sense in real life. If the Radiance is 4.5 km long than by comparison the planets have a radius of just a few dozen km. All ships the capitalships in Sins would have to be hundreds of kilometers long to make the scale with the planets make sense, yet the Protov colony frigate in the Rebellion intro video can clearly carry no more than a few hundred men.

In other words, the Devs didn't care at all about making things to scale, and wisely did not give any size units for the Sins universe. Trying to come up with your own numbers is an exercise in futility.
End of GoaFan77's quote

 

I didn't get the size of the Radiance by comparing it to anything else, and the planets were obviously made smaller for gameplay purposes.

Reply #6 Top

Even then using the textures as a reference point isn't the best either.

I doubt the textures are scaled that well.

Reply #7 Top

Quoting Rovert10, reply 6

Even then using the textures as a reference point isn't the best either.

I doubt the textures are scaled that well.
End of Rovert10's quote

 

As GoaFan said, in the end it is irrelevant. The only purpose of knowing these things is to satisfy curiosity. You could go around measuring each ship from its textures, or try to compare them all to the colony frigate after estimating its size from the intro video, whatever floats your boat. I've chosen to believe as I explained before.

Reply #8 Top

Quoting Pat_22_, reply 5
I didn't get the size of the Radiance by comparing it to anything else, and the planets were obviously made smaller for gameplay purposes.
End of Pat_22_'s quote

Then how did you arrive at that number?

Reply #9 Top

Quoting GoaFan77, reply 8

Quoting Pat_22_, reply 5I didn't get the size of the Radiance by comparing it to anything else, and the planets were obviously made smaller for gameplay purposes.

Then how did you arrive at that number?
End of GoaFan77's quote

He probably looked at texture windows and scaled them to a person?

Reply #10 Top

Quoting GoaFan77, reply 8


Quoting Pat_22_, reply 5I didn't get the size of the Radiance by comparing it to anything else, and the planets were obviously made smaller for gameplay purposes.

Then how did you arrive at that number?
End of GoaFan77's quote

I looked at the texture, found a window ( there's plenty of windows on the Radiance ) and measured one floor on the ship. Then I measured how many floors tall it was, which is a little under 500.

Each floor measuring about 3.5 meters, that's 2.5 meters of actual walking space and 1 meter of floor / ceiling / structural reinforcement, the Radiance is about 1700 meters tall. It's approximately 3 and a half times longer than it is tall, which makes it actually closer to 6km in length ( 5950m )

Reply #11 Top

Here's a question ... based on assuming a window size, and the knowledge that each ship in game is not to scale with each other ...

how about a mod that truly scales each ship in game to it's proper scale? (planets aside)

:-)

Reply #12 Top

I think hangar size would be a little better...if the relative scaling of SC to hangars were perfect, you could go from there...most capital ships have hangars (if not all of them?), hangar structures do too...SBs and titans are a little trickier but still possible...

 

Reply #13 Top

I think it is obvious that for any size guess we have to ignore the planets, as they have been greatly reduced in scale for gameplay purposes. Instead we should only compare ship against each others. 

 

Imho with the use of the colony frigate seen in the intro one could make a halfway educated guess about the size of the other ships.

 

Also, the manual PDF file for Sins Rebellion comes with the information of how many people serve aboard the ships.

 

Here for example TEC:

Ship    Crew
Shriken Corvette    10
Stilat Corvette    10
Arcova Scout Frigate    75 (lots of sensor technicans probably)
Cobalt Light Frigate    150
Javelis LRM Frigate    200
Krosov Siege Frigate    175
Garda Flak Frigate    300
Protev Colony Frigate    500 (imaginable with the Intro)
Percheron Light Carrier    450
Hoshiko Robotics Cruiser    500
Cielo Command Cruiser    900
Kodiak Heavy Cruiser    475
Raloz Heavy Contructor    0 (automatic)
Ogrov Torpedo Cruiser    150
Neruda Envoy Cruiser    250
Kol Battleship    2.500
Sova Carrier    2.000
Akkan Battlecruiser    4.000
Dunov Battlecruiser    2.700
Corsev Battlecruiser    2.500
Marza Dreadnought    1.100
Ankylon Titan    5.000 - funny... the smallest Titan has more crew than the Ragnarov.)
Ragnarov Titan    3.500 (the Railgun and the ammunition depot probably take away a lot of space.)

 

Generally speaking, TEC military ships have probably somewhat cramped quarters.... the relative low technology level meaning that armor takes a lot of space and you need to have large ammunition depots for all that heavy firepower. Many windows are probably a leftover from its civilian service and I could imagine that under normal operation, there is not much crew sitting behind one. I think that while the interior of the ship is still quite large, most of the crew will concentrate in just a few areas deep inside the ship. Off duty they might have more room for a walk along the long corridors, but while on battle stations they probably mostly are in a well protected area of the ship.

That could explain why a much larger capital ship has just 5 times the crew of the colony frigate.

 

Another thing speaking for the very large size of the ships is the enormous ammount of punishment they can take. Even a corvette will withstand capital class firepower for a notable time period.... this is only possible with very large ammounts of armor that needs a lot of space. I would guess that the corvette crew is spread across the ship and that is still very cramped for 10 people should they meet off duty.

 

 

On a side note... if you take above values and compare them to the average battle..... the death count races quite quickly toward the 100000 count..... indeed quite a bloody war.

 

The Vorastra btw has 135000 crew.... the Kultorask 132000.... speak about superior technology and probably still cramped quarters.

 

 

 

 

 

 

 

 

 

Reply #14 Top

Some of those numbers are very suspiciously unrealistic, even relative to each other....

For example, why does the garda flak have way more people than the other combat frigates (which btw are larger)?  It's basically the same size as the corvette, yet it has 30 times more people?  Not buying that....

 

Reply #15 Top

Quoting Seleuceia, reply 12

I think hangar size would be a little better...if the relative scaling of SC to hangars were perfect, you could go from there...most capital ships have hangars (if not all of them?), hangar structures do too...SBs and titans are a little trickier but still possible...

 
End of Seleuceia's quote

 

How would you go about determining the size of the hangar or the strike craft? Not only am I certain that sins' SC are larger than today's aircraft thanks to all the extra systems they'd need like extra propulsion to maneuver in space as well as thicker hulls to remain airtight even when shot, life support, stronger and more advanced weapons, etc... but I'm also quite sure the SC models have been made larger relative to other ships for them to be visible. 

For example, there's no way all three squadrons of the Radiance would fit in its hangar.

Reply #16 Top

Quoting Seleuceia, reply 14

Some of those numbers are very suspiciously unrealistic, even relative to each other....

For example, why does the garda flak have way more people than the other combat frigates (which btw are larger)?  It's basically the same size as the corvette, yet it has 30 times more people?  Not buying that....

 
End of Seleuceia's quote

The Garda has four times more weapon batteries than the other combat frigates, they require more crew to operate them. I was also quite surprised at the Corvettes' extremely small crew, which leads me to believe that like the SC, they've been made larger relative to other ships to be more easily visible in-game.

 

As far as faction-specific ship crews go:

Advent ships in general have smaller crews, probably because the use of their PsiTech greatly reduces the number of crew physically needed to operate the ship but probably also because they like it to be comfortable and not cramped on the inside. 

 

TEC ships have larger crews than the Advent, since they do everything manually and they can't interface their brains with their computers.

 

Vasari ships hold vastly more crew than the other two but that's because it's not actually the crew, it's the remnants of the Vasari population.  The ships are probably very cramped with civilians and military alike.

Reply #17 Top

Quoting ARESIV, reply 13

Percheron Light Carrier 450
Hoshiko Robotics Cruiser 500
Cielo Command Cruiser 900
Kodiak Heavy Cruiser 475
Raloz Heavy Contructor 0 (automatic)
Ogrov Torpedo Cruiser 150
Neruda Envoy Cruiser 250
Kol Battleship 2.500
Sova Carrier 2.000
Akkan Battlecruiser 4.000
Dunov Battlecruiser 2.700
Corsev Battlecruiser 2.500
Marza Dreadnought 1.100
Ankylon Titan 5.000 - funny... the smallest Titan has more crew than the Ragnarov.)
Ragnarov Titan 3.500 (the Railgun and the ammunition depot probably take away a lot of space.)

The Vorastra btw has 135000 crew.... the Kultorask 132000.... speak about superior technology and probably still cramped quarters.

End of ARESIV's quote

 

WTF Garda 300???? That small ship is all about exterior guns and strong armor combo, there is surely no need of high crew numbers, I would say 50 would be more than enough.. What are they doing in there? Partying all the time? Maybe 2 men are needed for each gun, some mechanics, some doctors, some for controlling ship movement, some for engine management, maybe 1-2 for shields (if it's not full-automatic), and 250 for running around like crazy if their ship is hit :D

These are very high numbers, and not scale well.. Akkan has more crew than the Ragnarov.. TEC shouldn't put this high number of skilled men on these ships, considering they are about to get destroyed sooner and to be replaced fast, TEC is having brutal losses this way, although not as high as Vasari, but they don't really have a choice.. Btw Vorastra and the Kultorask is a safe heaven for civilians as they are likely never get destroyed XD

Sova 2000? Such small number, it would be drained so easily in a big battle where its strike craft get destroyed in no time..

Based on today's technology level, it would be credible for TEC to use remote control on more ships, or set them automatic, as I don't really see 0 crew ships but the USA has unmanned drones in it's army... Strange.

 

These are far from realistic numbers in my opinion, but sure we have nothing better to start from (except Protev, see below), as many things are scaled unnaturally to be visible or not bother gameplay much.

 

Maybe the Protev is the only way to start scaling BUT! I am pretty sure Protev is not scaled well for other ships in the game, as it would make capital ships smaller than some guys estimated before. So the only ship to be scaled well is the Protev, someone can estimate its attributes from the opening video counting with the average human height as a base for measurements (I know it would change in that time they are ahead of us, but that some 10 cm-s are not high differences :D) The Akkan is about 4 times longer (roughly estimated by me) And it wouldn't be kilometers as I estimate Protev to be 50-80 meters long (very raw estimates too from the video, no real measurements), so the Akkan would be like 400 meters long..

 

Reply #18 Top

Quoting Pat_22_, reply 15
For example, there's no way all three squadrons of the Radiance would fit in its hangar.
End of Pat_22_'s quote

I'm going off of what Boshimi proposed....he suggested someone should make a mod that ensures all entities (other than planets) are properly scaled to each other (obviously they are not currently to scale)...

He suggested using windows as a basis, but because those are so small I think that would be very difficult to do and would have a large margin for error...unless you go off of the cockpit window of the TEC SC, then you might get a pretty accurate basis...you could also just assume it's comparable to the space shuttle, or a B2, or whatever you want to pick...hell, you could pick Vipers or Longbows or Y-wings or whatever your favorite SciFi "strikecraft" is....

Regardless of how you do it, guessing the size of the SC would be a lot easier than guessing the size of any other object...once you establish the size of an individual SC, you could then use the hangar on capital ships, hangars, and carriers to properly scale those relative to individual SC...

Fitting in the frigates and the titans/SBs would be a little more difficult, but possible...the hangars are very "small" on some of the titans...

Quoting Pat_22_, reply 16
The Garda has four times more weapon batteries than the other combat frigates
End of Pat_22_'s quote

Cobalt has 2 distinct laser batteries, LRM has 2 distinct missile batteries...more like twice as many weapons...we know it is a smaller ship, in part because of it's combat role (it shoots the smallest targets, SC and corvettes) and in part because of its speed (which is higher than most things in the game)...

It just does not make sense that you would have 1.5 to 2 times more crew for a ship half the size...even if you argued that # of weapon banks would impact crew size, I highly doubt all or even most of the crew is there for commanding weapons (which probably benefit from a high degree of automation, both for operation and for maintenance)...

Quoting Pat_22_, reply 16
but probably also because they like it to be comfortable and not cramped on the inside.
End of Pat_22_'s quote

I can see it going both ways...Advent are a highly communal society that originally eeked out their existence on a fridge desert world...that inclines me to think they would be more willing to cram themselves in that the TEC traders who have spent the last 1000 years living in peace and luxury....

 

 

 

 

 

Reply #19 Top

Quoting Seleuceia, reply 18
I can see it going both ways...Advent are a highly communal society that originally eeked out their existence on a fridge desert world...that inclines me to think they would be more willing to cram themselves in that the TEC traders who have spent the last 1000 years living in peace and luxury....
End of Seleuceia's quote

They are indeed communal but they like their ships to have elegance and grace and being all cramped inside is not very elegant or graceful. They connect mentally, not physically, so it's not necessary for many of them to be on the same ship because they can probably feel every other Advent in the star system.

 

Quoting Seleuceia, reply 18
Cobalt has 2 distinct laser batteries, LRM has 2 distinct missile batteries...more like twice as many weapons...we know it is a smaller ship, in part because of it's combat role (it shoots the smallest targets, SC and corvettes) and in part because of its speed (which is higher than most things in the game)...

It just does not make sense that you would have 1.5 to 2 times more crew for a ship half the size...even if you argued that # of weapon banks would impact crew size, I highly doubt all or even most of the crew is there for commanding weapons (which probably benefit from a high degree of automation, both for operation and for maintenance)...
End of Seleuceia's quote

Both of the Cobalt's and Javelis' batteries fire at the same target, each of the Garda's batteries fires at a different target. so each needs its own individual operating crew. Granted it's highly unlikely they'd need 50 to 100% more crew for just the guns though.

Quoting Seleuceia, reply 18
He suggested using windows as a basis, but because those are so small I think that would be very difficult to do and would have a large margin for error...unless you go off of the cockpit window of the TEC SC, then you might get a pretty accurate basis...you could also just assume it's comparable to the space shuttle, or a B2, or whatever you want to pick...hell, you could pick Vipers or Longbows or Y-wings or whatever your favorite SciFi "strikecraft" is....
End of Seleuceia's quote

That's still not very definitive. Just looking at the TEC SC, judging from the cockpit windows, the bombers appear to be much larger than the fighters ( which would make sense, they're slower and carry a bigger payload ) yet in game they both have the same size. Then there are problems with the other strike craft: Advent strike craft have no windows or cockpits thanks to them being remote-controlled and some ships, like the Eradica, have no visible hangars ( or even windows ).

Reply #20 Top

Quoting Turchany, reply 17
These are very high numbers, and not scale well.. Akkan has more crew than the Ragnarov.. TEC shouldn't put this high number of skilled men on these ships
End of Turchany's quote

 

Well the Akkan is an ex-civilian ship. Looking at it, it might have been some sort of luxury cruiser or a colony ship just as it is in-game. It's got bio-domes which probably served as parks to its civilian passengers and was built to house many people.

In its role in the war, it serves as a colony ship and tactical center. It probably has many colonists on board ready to be sent planet-side and a lot of crew members working at computers to track enemy ships and relaying the info the the fleet ( granting them their weapons range bonus ).

 

The Ragnarov is, as ARESIV said, a giant gun. It needs but the crew to operate the weapons and room for the ammunition.

Reply #21 Top

The resized the titan meshes multiple times during the beta. I think you're better off just dreaming up what you think the size should be rather than how they reflect/compare to each other in game.

 

Reply #22 Top

The scales in Sins tend to break down past a certain point, but going from what Ironclad posted back in the day (IIRC) they go akin to:

Strike Craft = 10 meters long

Frigates/Cruisers = 100 meters

Capital Ships = 1 kilometer

 

Reply #23 Top

Quoting Yarlen, reply 22

The scales in Sins tend to break down past a certain point, but going from what Ironclad posted back in the day (IIRC) they go akin to:

Strike Craft = 10 meters long

Frigates/Cruisers = 100 meters

Capital Ships = 1 kilometer

 
End of Yarlen's quote

 

These numbers are quite realistic, thanks for the info. We can better guess the titans now I think knowing these numbers.

Reply #24 Top

Quoting Yarlen, reply 22

The scales in Sins tend to break down past a certain point, but going from what Ironclad posted back in the day (IIRC) they go akin to:

Strike Craft = 10 meters long

Frigates/Cruisers = 100 meters

Capital Ships = 1 kilometer

 
End of Yarlen's quote

 

Boo. I preferred my capital ships when they were 5km long.

Reply #25 Top

This could spawn the never ending argument similar to ship lengths in Warhammer 40,000 (in which there has been no definitive statement) In fact one 40k novel had an escort at 30 kilometers....