*** Unreleased ***
Fixed an issue keeping some traits form being displayed in the unit ui
Good. This was not pleasant to go through each time one would redesign a unit. Please make the "Edit" Button in the unit Design screen a REAL edit button if you will... Currently it only makes a NEW design starting at where the original design was and does not save the changes into the original design.
Fixed an issue keeping the Double Strike skill from applying its accuracy modifier
Reduced the accuracy penalty on Double Strike from -30 to -20
So all in all this will make Tarth even more worthless (but thanks for fixing). Currently Tarth is one of the few really bad factions while playing against them. Imho this is due to Stealth being utterly useless.
Toggleable actions like auto-explore and guard now correctly show their current state by highlighting the action button if the action is enabled
Fixed bug where auto-explore was not cancelled if you explicitly set a new destination on the main map
Fixed bug where enabling auto-explore or guard didn't disable the other action
God riddance! This was such a bummer.
Fixed an issue where IntroBookWnd would not use the custom backstory written when the custom sov was created
Finally! I have been complaining so long. Thank you for fixing this!
Fixed bug where if an outpost adjacent to a city built upgrade modules, those modules would be absorbed into the city and allow double building of a module
Ah good. I reported this twice. It is sad that I cannot conquer the whole world with just one city anymore... just kidding that was awful. And a very important fix.
Fixed a crash if you happened to press Shift+W while in a popup window like the unit design wnd
Fixed an issue messing up graphics on the research screen
Very good. Now if you would also fix the issue with the game process not closing itself when closing the game and up to 1GB of memory being leaked ...
Also there is still the matter of Ctrl+N -> If used one too many times the game graphics would crash into ugly colors. I can provide a screenshot etc. in a new post and I think I will.
Also if you play "too long" ~ roundabout 4h or so. Sometimes the game will break leaving black flickering and invisible menues. It still works if you know where to click, but it is just unplayable.
Ophidian from the Alchemists Offer quest starts at 3rd level
Nice. It was useless at level 1. And at level 3 it will still be. Let it start at level 6 so at least it has a decent amount of hit points.
Tweaked tactical unit battle placement
Could you elaborate please? I guess we will see about this, but then who wants to wait for the release?
Added the Incineration Staff and the Ice Staff to sovereign customization
Will it cost an equipment skill point? Good idea though.
Curses are now displayed on the city details screen
The player is now notified when someone casts a curse on his cities
Very very nice. I am pleased to have this feature.
Some AI tweaks too regarding diplomacy.
I really hope this removes some of the really odd behaviours such as the "-9 from the Tower of the Witch"... and also makes the diplomacy a factor in this game. I would want it rewarding players talking, negotiating and trading with the AI instead of just players with a high Power Rating. That's just too shallow.
Also I would like to complain about the terrible quotation in this forum... One cannot quote correctly by pressing the "Quote" button. It always messes up the whole reply...
So I have to edit several times to get the formatting right. And there is no preview post button ... This makes replying so much harder for me.