I noticed 2 things regarding new planet textures, not so obvious on the quick glance yesterday>
- the lightning texture on the Terran planet does not correspondent with the diffuse texture. I mean, if you look at the planet in place where the lights switch off as the surface moves to the sunlight, you can see the lights were actually where ocean is, not the landmass.
- the other, worse thing - the water on the Terran planet does not reflect sunlight anymore, as it used before. Now its the same as landmasses, diffuse shader material.
Example how it looked before:

Sorry to nitpick, but what is the point updating visuals in one way, when you do downgrades somewhere else.IMHO when it comes to graphics, proper shaders and lightning >>> high res textures.