The ships that benefit from being able to fire while orbiting at their weapon range are capitals with side weapons. Other than AntiFighter, most frigs/cruisers fire forward only and wouldn't benefit from this. Scout Capitals are one type of which would always be on the move.
I don't think it would do much for SOASE:R which thinks static 15th century combat lines are the coolest things since longbows, but modders like to do strange things. Some additional "Chance to Hit" data might work well too. I'm asking just because the only way to make combat more boring would have been to make it turn based. -how's that for appealing to the angels of their character through sycophancy?