So I've recently made a model in 3DS (just the shape, no points, textures, etc. Only boxes & spheres and the like) and from there I exported it as an obj which I then imported into XSI.
Once in XSI I added some points (rootpoint, weapons, exhaust) and wanting to test it out I decided to export it as an xsi.
My problem is when I convert it to a mesh using the Rebellion convertors I get a radius of -1, a poly count of 0 and no model.
Any help would be greatly appreciated (I didn't see another post that answered this for me so I apologize if the anser is out there in the forest of threads).