Planet specialization versus trade ports question.
Greetings.
I'm curious if the planet specializations is a decent option to building a lot of trade ports. I find it annoying to have to build a lot of them to get a good economy.
Greetings.
I'm curious if the planet specializations is a decent option to building a lot of trade ports. I find it annoying to have to build a lot of them to get a good economy.
there is, many players believe it to be OP compared to socialization because everyone is a trade lover..
keep in mind that social exploitation is only good for high population, high allegiance planets, while the other is for the opposite.
If one wanted to completely destroy any semblance of balance and make the industrial specialization universally the better choice then yes, your suggestion of adding logistical slots would work wonders.
No, on a more serious note, you are badly underestimating the value of the industrialization route. On the planets best fit for industrialization (ferrous & volcanic), there's an almost 100% bonus to trade income from completing the industry route. That's more than enough of a bonus. If you added a logistical slot each time, even some backwater trade world would blow your highest-pop world out of the water in terms of income.
You're right about the roles making very little sense. I also wonder why the industrial worlds reduce only ship build time, not cost, and why they provide no bonus to resource extraction. I guess it's ultimately down to game balance, it would have made them simply too powerful.
I think it is because your income is you selling products.
Higher population means less industry to produce stuff to sell.... but more people who buy things = less trade income to start with and it is further reduced by your own population importing stuff.
On the industrial specialisation however, you have a ton of goods to sell.
As stripping the planet basically tears it apart for resources, I dont think that it would have any meaningful difference on a planetary scale.
That meaningful difference would concern the gameplay, not the logic of the technobabble.
There is no logical reason to get any credits from stripping after all, yet you get them for the sake of the gameplay. And from gameplay perspective perhaps it makes sense to get more from a planet which produces 2x as much income as it used preDLC.
Ship cost is now a planet bonus, for whatever reason. You can count on modders to make industrial/shipyard worlds where you get a ship cost reduction by default.
They could have done so much more with Social and Industrial improvements had they used the PlanetBonus entities ![]()
When have you been concerned with meaningful gameplay
You are mean to me
Anyway you will find out when you realize the world does not revolve around competitive multiplayer.
How much population equals one credit on a planet without any bonus, trade port or anything else at 100% allegiance and what is the drop off in credit income per population "point" in allegiance?
Exact numbers are basically irrelevant since all income is also scaled to the income speed settings.
However, I have noticed that on very fast settings 10 population is equivalent to about 0.2-0.25 credits/second at high allegiance levels. A planet at 50% allegiance would only get half as much. Trade inherently varies based on the length of your trade chain, so a base value is somewhat harder to come up with, but it seems to be 1.0-1.5 credits per trade port.
So basically if no bonuses are applied whatsoever going social to get more people on a planet with allegiance 50% or more, is if I understand your numbers right not a all that bad alternative to don't want to bother with trade ports and its chain.
So what I've got so far is that if you don't use trade ports and go for planet specialization instead you earn a whole lot more than you did before thus balancing trade port spam from preDLC.
On the other hand if you combine the specializations, build social on suitable planets, industry on the planets that's for them AND spam trade ports as usual with focus on industry specced planets your economy will go through the roof.
Did I miss something?
...What would happen when you use wail on a terran planet with 800 population. Yes!
There are more possibilities with this expansion than what meets the eye at any first glance.
You can decide not to strip your planets, and keep the bonus income. Plus the income from your cap ships. Which will equal insane income.
The only good i see from industrial spec is the buff to ship building. If you don't have shipyards on the industrial worlds., Then it ain't worth it IMO.
Doh! I totally forgot about wail!
May explain the hard nerf to Wail in the first Beta. And then we complained. Its because we didn't know about this coming.
On a Ferrous planet from 4 trade ports getting like 40 credits per sec (on fastest speed setting) is a good thing I guess
Unless stupid AI targets that planet with Novalith... And it always does.. -.-
i think the 1.5 patch changed wail because of the DLC, could you imagine a 1000 pop planet using wail if the damage is done over 20 seconds? the damage would be insanity!
LOL even low level titans would die..
Wait, 1000 pop? Only if you have a TEC envoy with it's 3rd ability at your socialized terran or ocean.. And with humans it's not likely to happen
You mean Advent? I can get 1200 with TEC on a Terran.
now as VL me too.. i guess the social specialization is different for Hume type Terran and normal terran.. means in those 6-7 games I played I never had a normal terran fully specialized as social ![]()
I don't know why they made a difference in there.. Home type terran should be as good as normal terran.. not like 500 pop difference if fully upgraded.. This specialization is very unclear for me now I think..
Remember TEC has the best upgrades for Terran type planets. Plus I got some bonuses afterwards (planet and artifcat) that made it almost to 1400.
It actually becomes a non-decision. Why would anyone strip a planet, which can produce equal amount of money as you would get from stripping it in literally 5 minutes?
EDIT: Not meant as complaint. Just being captain Obvious.
Scorched Earth policy? Maybe I am
ok as i said the problem was i though that all terrans behave like my home, and not being absolutely superior in population after socializing them.. still seems a strange thing for me..
I know TEC has the best.. I am quite familiar with researches and upgardes, but this socialization with all those false numbers... MAN.. it wrote the max pop on the normal terran after the 4 pop and 6 social was.. 2000+.. thats worse than an urban planet from mods.. I hope this ubermax 1200 stays, and not that 2000.. that would ruin the game somewhat with adding extremities in it. And hope the fix comes out soon, I am really lost in those false numbers, and can only guess how useful are these for the different planet types..
When I play VL I never strip a planet.. Is there any advantage in stripping them? I prefer having an oldschool economy to this stripping and piling up resources.. I prefer to have huge income late game.. only in the late game if I like I strip some newly conquered ex AI worlds that are far away from home and have low allegiance. What was your strategy Timmaigh with the stripping?
You can do scorched earth policy with enemy planets you take over. But i doubt anyone would do it with his own highly developed worlds, especially now, when they can produce unholy amounts of money. Unless they are forced to, indeed.
@Turchany> Well, you know i am just an SP player, so i never used stripping against human player, just AI. And i think it works pretty well, but i dont see any reason to do that, until i really have to. Like when AIs overpowers me with sheer numbers, it feels kinda liberating to get rid of planets and not to worry about defending them over and over anymore. I guess, against human players its a fairly risky strategy, as failing one major battle against equally large enemy fleet or falling a victim to Wail/BRB and you have a serious problem, as you cant rebuild your forces as your enemy can. Thats why i think its a non-decision, its simply safer to play the game usual empire-builder style way....maybe it is just down to me and me having natural preference play safe...but somehow i assume majority of people see it that way. I dont think this is the kind of game like CoD, rewarding those going all guns blazing.
That said, its lot of fun and you shall try it sometime yourself. It makes you feel kinda like aliens from Independence Day, you know, going from planet to planet and taking its natural resources...
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