Planetary Radii

Exit, Build Space, Starbase placement

Editing the entity files...

 

Managed to make the "one planet challenge" world I was trying to make forever ago. Almost easy once you know wtf you're doing.

 

One thing that has evaded me is to get structures to build on the hyper limit. There doesn't seem to be a "build space radius"
I want my defense structures ON the hyperspace limit. 

 

 

edit: 

also learned, don't %!*( with pirate entity files. Game does not like that.

9,095 views 8 replies
Reply #1 Top

also learned, don't %!*( with pirate entity files. Game does not like that.
End of quote

Odd, I do that all the time. Never had an issue. Well maybe not with Rebellion.

Reply #2 Top

One thing that has evaded me is to get structures to build on the hyper limit. There doesn't seem to be a "build space radius"
I want my defense structures ON the hyperspace limit. 
End of quote

The build radius seems to be a set percentage of the gravity well radius. If it is possible to make the gravity well radius bigger than the hyperspace radius, you maybe able to get it so that the build radius and the hyperspace radius match up. Could have all sorts of side effects though, good luck.

Reply #3 Top

I set the move radius out to 50000, hyper radius out to 30000. No change in the build radius.

Reply #4 Top

I do believe Aplos changed the build radius of his planets...I recall it being extremely narrow so that all structures were basically the same distance from the planet...this seemed to be independent of how much space ships had to move around....

Don't have time to test it now but these lines in the planetmodule entities may be what you need to edit...

nearPlacementDistOffset 0.000000
farPlacementDistOffset 9000.000000

Reply #5 Top

I've checked ability planet, buff planet and planet entity files on this.

Change the hyper radius, and the build radius changes.  Change the move radius and the build radius does not change. There has to be something somewhere that locks them into each other... is this hard coded maybe?

 

 

edit... checking into that. thanks

Reply #6 Top

That had an interesting effect.

 

Planet move radius 50000

Planet Hyperspace radius 30000

 

Initially changed the module radius to 50000. Makes it implacable. Tried cutting it down to 29500, thinking that maybe the game is hard coded to not do that. Still implacable. :p

 

 

Derp.

Reply #7 Top

Figured it out.

If you want something ON or BEHIND the hyper limit, it has to be in very low digits. 

 

nearPlacementDistOffset 0.000000

Must be a positive number (or build in the planet)


farPlacementDistOffset -3000.00000

You must have a negative number to be behind the hyper limit. It's sort of backwards. I thought that the far distance placement started from the planet's atmosphere. Quite the opposite. It starts at the hyper limit.

Reply #8 Top

Quoting Leuthesius, reply 7
You must have a negative number to be behind the hyper limit. It's sort of backwards. I thought that the far distance placement started from the planet's atmosphere. Quite the opposite. It starts at the hyper limit.
End of Leuthesius's quote

This must be one of those things where the labeling only makes sense if you know the algorithm they're using the code, but glad you figured it out.