Yes ive seen you troll other threads,
Really? By all means, show me these so-called "trolls", and not postings of valid criticisms, being helpful, or jokes?
and i don't care what you THINK is better for the community,
So, promoting universal ideas of cooperation, for a better good, is bad for the community?
in the end im not merging with SOA2 our creative views are different,
Did you ever talk to them? Did you ever say, "hey, guys, I've got these ideas, and cool models, any chance we could...?"? You know, there is a chance they could
help you with similar problems they might have had, even if you are making different mods, but based on adapting the same IP. Y'know, the whole "learning from past mistakes" idea since they've been working on adapting this for 4+ years now.
it is not at all the same thing but i guess you cant know that since you are judging my hard work without having had a chance to play it.
You're right, I haven't played your mod (nor the chance due to closed nature), but I'm not expecting a massive gameplay break from the mod like DOTA did for WarCraft 3 nor am I expecting it to redefine the 4X strategy formula, but there are only so many moderate changes you can do in Sins. In reality (which sucks, but it's true), all the mods based on licensed IPs are just doing model swaps, and repurposed abilities to accomplish the theme of the IP. It will still be the same relative gameplay of Sins because the Iron Engine isn't flexible enough (compared to Unreal, Frostbite, Source etc). With that being said, the differences you will end up with, compared to SOA2, will lie in functionality (for example: a clone ship ability based on the deploy ship ability of factories vs. the mirror ship ability of the Advent), and whatever moderate changes you can do to break from the core formula (but, those are hard to come by). I'm judging it based on that. If you can find some way to do a hybrid, while still staying true to both, I'll applaud you for that.
Your logic is saying i should throw away my work and the work of some other people just because you THINK its similar.
Now, where did I ever say you should throw everything you did out the window? I'm arguing for a process while it's still a early WIP. I'm saying that you should talk to them, first, and explore the possibility of making something holistic (which could even be better than both), and not being pretentious like whoever did in the naming. If it doesn't pan out, so be it.
Also the whole multigame heritage is such BS aswell considering ive made the aftermath mod for bridge commander and played a large role in the development of the ultimate universe mod for star trek legacy.
Same iterative mod adapted for different game engines is different than making different mods for different games.
Now if you dont mind either dont post or just drop the subject.
You do realize this is a public thread where people are free to comment of varying natures, yes?
Not really, the SOA team is always open to constructive criticism and some suggestions, but the general direction of SOA2 is pretty well set in stone. This is where another Trek mod can really show gameplay differences which a lot of people may prefer to SOA2. The only thing we need is a good modeler and texture artist to finish up the NPC lineup and a few custom structures.
But, yet, you still are looking for people that could help. Even then, will the gameplay be truly different enough to warrant people choosing this over SOA2? Aside from that, who knows what could have come about by pitching ideas to each other? You guys might be a great aid to one another's respective projects or come up with something great altogether.
Bottomline, ignoring each other, while working on the same thing, in a small mod community, seems like a terrible waste.
If we end up with two visually unfinished Trek mods instead of one, it wont be because of them. They're the bigger draw at this point, they don't even have a release and they've got 170k visits to their Moddb page. Maybe they'll crash and burn with a dud end product, but they're beating the established work with nothing but hype at this point.
You know, it wouldn't be hard to argue that the SOA guys should work them, instead. In the end, it doesn't matter who works with who, it'd just be better if they worked together instead of separate. Besides, a large chunk of those clicks are due to the name (which is asking for trouble if it get's too popular).
Edit: Don't everyone post at once while I'm typing... Have some respect for your elders! And Shut it, Myfist0, you know I'm a geriatric at heart even if you do have me beat chronologically.
LOL.