The issues that we are seeing is when playing against the AI on the hardest settings. I usually play with one or two friends on a regular basis and the problem is in early on games the AI is great at attacking the players. but after you have beaten his attacks and get a Good defense setup and a good sizable force in place the AI will go into a defensive mode and will pretty much stop attacking you. This usually is after about 90 mins to 2 hours into a game. The AI then becomes docile .
Its the Pre-calculations of if the AI feels he can not beat your fleet he will not attack you. it then because a stalemate. and the Human player now goes on the offensive and littler just stats a mop up campaign or removing planet after planet.
The AI become pretty much non aggressive unless he goes after sectors that are not very well defended. usually with turrets and a star-base or two in those he will attack. but not when a fleet is setting there.
Its this type of behavior we would like to see get revamped., make the AI more aggressive even in later games where his attacks are non stop and relentless. plus the constant retreating by the AI gets to be annoying too, again that pre calculating crude they do.
This is why we play the hardest AI so we can get the best game from them and for them to be far less retreating. We have a saying when we are playing AI, if your not bitching then its not a good game. I like getting hammered by the AI and having to figure out new ways of beating them. Can you guys look at making the AI better and have them do far less retreating?
I'm not sure if you ever played Conquest, but the one thing that was really great about hat AI was it was absolutely ruthless and would send fleets to attack you non stop. This is what we are looking for when playing the AI.
I would love to hear your take on this Yarlen, please let me know.