Darker Shadows?

Anyone know information on how to darken up shadows/shading in Rebellion? or play around with lighting? I'd like to mod sins for a more darker look, more darker place. If anyone can help or point me in the right direction that would be appreciated

8,899 views 12 replies
Reply #1 Top

Stardock actually released some teaser images showing that they were still working with the shadows, the end result did look darker. So that will eventually be done in a future patch. I believe you'd need to look at some of the shaders in the PipelineEffects folder, but please don't edit them directly, copy them and make it a mod.

Reply #2 Top

Make sure you have ship mesh highlight filter off. Also turn off skyboxes as they add more reflection on the ships.

Edit - It seems the highlight filter only applies if shadows are off...

Maybe you can look at fx files for shadows.

 

Reply #3 Top

Ships have some kind of MinShadow entry in their entity file, though I haven't messed with it yet.

Reply #4 Top

Quoting IskatuMesk, reply 3
Ships have some kind of MinShadow entry in their entity file, though I haven't messed with it yet.
End of IskatuMesk's quote

Increasing it makes ships appear brighter when you zoom in. Otherwise they look pretty dark.

Reply #5 Top

Hmm. Very curious. What would be a good neutral setting for that? 0? Or 0.5? Some ships have very different settings for that, and I'd like to unify them all...

Reply #6 Top

Quoting IskatuMesk, reply 5

Hmm. Very curious. What would be a good neutral setting for that? 0? Or 0.5? Some ships have very different settings for that, and I'd like to unify them all...
End of IskatuMesk's quote

Depends on your ships DA texture luminosity (Green channel) map and how bright you want them to be. Basically those lines in the entity file seem to be a lazy way to globally change the luminosity of an entity without having to change the texture every time (I used to do it the hard way until I figured it out, the results were basically identical to a global brightness increase on the luminosity map).

Reply #7 Top

Min and MAx Shadow in the entities does add light, but psy and I agreed that it makes the models look like a cartoon. I set everyone to 0.000000

I don't even like the new shadow system, it gives the whole model a general lighting effect that is not near as good looking as the light gradually turning to dark. Once again, looks like a cartoon.

Reply #8 Top

Quoting IskatuMesk, reply 5
Hmm. Very curious. What would be a good neutral setting for that? 0? Or 0.5? Some ships have very different settings for that, and I'd like to unify them all...
End of IskatuMesk's quote

I usually use something like 0.1-0.15, though it's not uncommon for me to use <0.1 at times. Unfortunately this is not a setting that tends itself well to uniformity, because as GoaFan mentioned, it's heavily dependent on a ship's DA texture.

Reply #9 Top

Are those only active with that ship mesh highlight filter thing on? Because I always, always have that off. I changed one ship from 0.1 min 0.8 max to 0.0 for both as myfist0 does but I don't see any differences.

 

I don't think any of my DA textures have anything in the luminosity channel except for the one DyiithJhinn circuit texture that doesn't even work properly because sins bloom doesn't display against meshes. lol.

Reply #10 Top

Quoting IskatuMesk, reply 9

Are those only active with that ship mesh highlight filter thing on? Because I always, always have that off. I changed one ship from 0.1 min 0.8 max to 0.0 for both as myfist0 does but I don't see any differences.

 

I don't think any of my DA textures have anything in the luminosity channel except for the one DyiithJhinn circuit texture that doesn't even work properly because sins bloom doesn't display against meshes. lol.
End of IskatuMesk's quote

correct. Those are only used with the highlight filter. The light channel in the da texture can be used to illuminate an entire ship but I keep it all black too except for areas I want lit up. 

Reply #11 Top

Alright. I thought that might have been what it was for initially but I really wanted to be sure.

Reply #12 Top

Quoting GoaFan77, reply 6
I used to do it the hard way until I figured it out, the results were basically identical to a global brightness increase on the luminosity map
End of GoaFan77's quote

The setting in the entity is a lot better if you do need to add some extra brightness to the ship.
The 2 different settings;

minShadow 0.200000
maxShadow 1.800000

allows for zoomed out, which is close to switching to icon, to be set brighter where it actually needs it, zoomed in rarely needs the extra light.