You have something stuck in your mind and I guess nothing will change that so ....
The point of a forum is dicussion, isnt it?
I am more than willing to change my opinion about Vasari being OP, assuming somebody is making sound counterarguments.
So far, you havent.
Let us just stay with cold hard facts for now, ok?
- Advent rely on shields for their defense more than any other race.
- Phase Missiles make shields mostly ineffective
- Phase missiles are the most powerful weapon upgrade of the game and responsible for the majority of Vasaris superior firepower.
- Vasari carrier are cheaper than Advent ones per wing.
- Vasari Bombers are better than Advent or TEC bombers
- Vasari Fighters are better than Advent or TEC fighters.
- Vasari economy is signifcant better than Advent economy.
- Vasari have researches that increase fleet supply without increasing upkeep.
- Subverters 10 % shield mitigation removal results in a nearly 30 % increase in effective firepower. There is also a still unfixed bug that grants ALL weapons who are fired a 25 % change to bypass shields.... damage levels are obscene when active.
Please explain to me how Advent are supposed to win a fair fight against a race that has a better fleet, a better array of dirty tricks and a superior economy on top of it.
I would only consider 2 of the above to be good upgrades. I kinda agree with Greg here, you are so blinded by your hate of all things Vasari nothing will change your mind.
Personally I smell Vasari whores who would do anything to stop their op little faction from receiving reasonable nerfs, because it would mean that they might actually have to use skill in the future instead of winning by cheaply using stuff that no other race can compete with.
Anyway. I think that we will all agree that the Titan related upgrades are usually just a slight boon and nothing game changing.
For the record, here is a list of what other factions get:
TEC Loyalist:
Level 1: 5 % more shied points
Level 2: 5 % more starbase hull
Level 3: 5 % higher laser fire rate
TEC Rebel:
Level 1: 5 % higher autocannon fire rate
Level 2: 5 % increase in population killed when bombing planets
Level 3: - 10 % Hostile culture spread
Advent Loyalist:
Level 1: 5 % beam damage increase
Level 2: 0.5 armor increase
Level 3: 10 % culture resistance increase
Advent Rebel
Level 1: 5 % plasma damage increase
Level 2: 5 % more antimatter capacity
Level 3: 1 additional strike craft (single fighter, single bomber) per squadron on the hangar defense platform.
I think it is safe to say, that none of the above will have more than a negligible influence in the Vasari VS other facion balancing.
Your claim that 1.50 significantly improved balancing as such seems unfounded.