Victory setting issue(needs total revamp)

#1 Capital victory on removes military victory. As in you must destroy enemy capital in order to win. Seriously I set that on and I wasn't even near enemy capital and still won wtf.

#2 Wtf is up with flagship? It is shitty battleship. This needs to be changed by a lot. Either turn it into a Titan or add a new ship design for each faction, bigger or as big as the Titan. Should be a lot stronger than the Titan.

#3 Allow Flagship to become a Capital so if both victory setting for Capital and Flagship is on. The person who lost all his planets still need his flagship to be destroyed in order to lose. 

 

 

10,906 views 15 replies
Reply #1 Top

1 - That's an AI problem.

2 - That makes sure you try to protect the thing. And makes for faster games.

3 - Um no. Some of these games go on too long as is sometimes.

Reply #2 Top

I know it takes long. Too long for only 10 planets too. Maybe increase the resource gain rate.

They obviously need to increase the jump speed for sure.

2 hours just trying to capture ten planets and the distance was pretty dam low for custom map(not getting attacked).

I was playing multiplayer with my friend too.

Reply #3 Top

You may not like #2 but, others would. If this is about competitive gaming. We could have both. It couldn't hurt. Having a strong flag will allow us to have more fun and more than likely speed up the game as others would send it to capture some planets a lot faster. I would do it for the first few planets.

Reply #4 Top

No competitive or casual match ever has flagships enabled. The reason is because the losing player can just drag on the match forever by having his flagship flee across the map with its invulnerability shield.

Reply #5 Top

Quoting Sinkillr, reply 4
No competitive or casual match ever has flagships enabled.
End of Sinkillr's quote

 

Goafan said they tried it in a 4v4 or something and he said it was one of the best games he had if I remember correctly.

Reply #6 Top

Flagships that powerful would absolutely ruin the early game. I suppose an option could be added for stronger flagships, but there's definitely a reason that  they're weak right now.

Reply #7 Top

Quoting lolpurplecow, reply 6

Flagships that powerful would absolutely ruin the early game. I suppose an option could be added for stronger flagships, but there's definitely a reason that  they're weak right now.
End of lolpurplecow's quote

How does it ruin early game? What about facing harder AI's? It would should help against them. Plus wouldn't the bigger flagship have slower jump phase? Also for the a above comment ruining the game. Did you not build any "Phase Jump inhibitor"? What about the battleships/cruisers that disable jump phase too? Like the Akkan Battle Cruiser(Ion Bolt)

 

Surely it won't have the same invulnerability skill like the one we have right now.

Reply #8 Top

It ruins the early game by trivializing everything else that you do. Having a ship given to you for free at the start of the game that's stronger than a titan makes that ship the only thing that matters for a looooong time

Reply #9 Top

Quoting Sinkillr, reply 4
No competitive or casual match ever has flagships enabled. The reason is because the losing player can just drag on the match forever by having his flagship flee across the map with its invulnerability shield.
End of Sinkillr's quote

Quoting Turchany, reply 5
Goafan said they tried it in a 4v4 or something and he said it was one of the best games he had if I remember correctly.
End of Turchany's quote

Yup, and it wasn't even a group of friends. It was just a random game on ICO where the host for some reason had flagship victory on. Only problem was we managed to kill one of their flagships early with the Marauder's phase out hull of all things, since it has a fast enough cool down to permanently prevent a flagship from retreating, but you'll notice those abilities now no longer target flagships. We definitely did not see anyone try to kill the game by running their flagship everywhere, and really with as many carriers and corvettes people build these days I'd think you could catch it fairly easily unless its with a Vorastra titan, but we have that issue in normal games as well.

In case anyone is actually that curious, I put the video on Youtube here.

Quoting makemap, reply 7
Plus wouldn't the bigger flagship have slower jump phase?
End of makemap's quote

All ships phase jump at the same rate.

Quoting makemap, reply 7
Did you not build any "Phase Jump inhibitor"? What about the battleships/cruisers that disable jump phase too? Like the Akkan Battle Cruiser(Ion Bolt)
End of makemap's quote

Phase jump inhibitors would only work if your enemy brought its flagship in to your territory, which I would not want to do. And as mentioned due to the rather cheap tactics used in the above video, most disabling abilities no longer work on flagships.

 

Reply #10 Top

I've had some fun flagship victory on games on ICO.

Also capital planet victory games work pretty well sometimes in FFA. A vasari player has the advantage in these game types though.

Occupation victory never really worked out to be a good option.

Diplomatic victory is sorta lame.

Research Victory- I have plans for it.

Allied Victory - I miss the # of allied victors option.

 

I also disagree that anything needs fixed here. 

Reply #11 Top

I still disagree with your assessment on flagship victory, as it adds nothing to the game. The only time the flagship is going to come in useful is early game, because it has poor dps. In mid to late game, a smart player will just hide it in his hw so it doesn't get sniped, essentially making it with normal victory conditions.

Reply #12 Top

 

 

#1 Capital victory on removes military victory. As in you must destroy enemy capital in order to win. Seriously I set that on and I wasn't even near enemy capital and still won wtf.
End of quote

 

The AI surrendered in this case.

 

Which is not much of a problem, compared to the issue that the AI wont protect is capital when Capital Victory is enabled.

 

 

#2 Wtf is up with flagship? It is shitty battleship. This needs to be changed by a lot. Either turn it into a Titan or add a new ship design for each faction, bigger or as big as the Titan. Should be a lot stronger than the Titan.
End of quote

 

Its a damm powerful free battleship. Yes, in the later stages of the game, you have to hide it. But that is what makes it superior to a capital planet. Any planet can die when hit hard enough and if the attacker can afford any losses (because he wins the game afterwards).

A flagship however can run away and hide.

Stronger than the Titan would be insane.

 

3 Allow Flagship to become a Capital so if both victory setting for Capital and Flagship is on. The person who lost all his planets still need his flagship to be destroyed in order to lose.
End of quote

 

That would be the only good idea you have.

 

 

Quoting Sinkillr, reply 4
No competitive or casual match ever has flagships enabled. The reason is because the losing player can just drag on the match forever by having his flagship flee across the map with its invulnerability shield.
End of Sinkillr's quote

 

There are certainly some games using this victory condition.

 

The Invulnerability shield has a long cooldown and 30 seconds duration.... it is by no means a serious obstabcle in the way of destroying the flagship. It just helps you to survive an occasional close call.

 

 

And if somebody wants to drag out a game... they can do so plently with just military victory. Or by playing Vasari Loyalist.

 

 

Quoting lolpurplecow, reply 6
Flagships that powerful would absolutely ruin the early game. I suppose an option could be added for stronger flagships, but there's definitely a reason that they're weak right now.
End of lolpurplecow's quote

 

They are not weak.... they are so powerful that the developers REMOVED their bombing weapons to stop capital planet rushes.

 

Quoting makemap, reply 7
Did you not build any "Phase Jump inhibitor"? What about the battleships/cruisers that disable jump phase too? Like the Akkan Battle Cruiser(Ion Bolt)
End of makemap's quote

 

You dont have that stuff in early game.

 

 

Quoting Sinkillr, reply 11

I still disagree with your assessment on flagship victory, as it adds nothing to the game. The only time the flagship is going to come in useful is early game, because it has poor dps. In mid to late game, a smart player will just hide it in his hw so it doesn't get sniped, essentially making it with normal victory conditions.
End of Sinkillr's quote

 

In the contrary! Having a - by late game standards - vulnerable flagship to protect makes the game more interesting. You have to use more sneaky moves to caught it.

Reply #13 Top

In essence, the whole "Victory Settings" debate amounts to personal opinion.

Reply #14 Top

Quoting Ryat, reply 13
In essence, the whole "Victory Settings" debate amounts to personal opinion.
End of Ryat's quote

I'd argue that occupation victory is objectively bad because the occupation planet is always spawned in a random new star, removing the whole need to scout it and the possibility for people to make custom maps tailored for occupation victories. Plus the # of allied victors for Allied Victory was nice. But otherwise, yes most opinions are subjective.

Reply #15 Top

True on Occupation Victory.