#1 Capital victory on removes military victory. As in you must destroy enemy capital in order to win. Seriously I set that on and I wasn't even near enemy capital and still won wtf.
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The AI surrendered in this case.
Which is not much of a problem, compared to the issue that the AI wont protect is capital when Capital Victory is enabled.
#2 Wtf is up with flagship? It is shitty battleship. This needs to be changed by a lot. Either turn it into a Titan or add a new ship design for each faction, bigger or as big as the Titan. Should be a lot stronger than the Titan.
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Its a damm powerful free battleship. Yes, in the later stages of the game, you have to hide it. But that is what makes it superior to a capital planet. Any planet can die when hit hard enough and if the attacker can afford any losses (because he wins the game afterwards).
A flagship however can run away and hide.
Stronger than the Titan would be insane.
3 Allow Flagship to become a Capital so if both victory setting for Capital and Flagship is on. The person who lost all his planets still need his flagship to be destroyed in order to lose.
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That would be the only good idea you have.
No competitive or casual match ever has flagships enabled. The reason is because the losing player can just drag on the match forever by having his flagship flee across the map with its invulnerability shield.
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There are certainly some games using this victory condition.
The Invulnerability shield has a long cooldown and 30 seconds duration.... it is by no means a serious obstabcle in the way of destroying the flagship. It just helps you to survive an occasional close call.
And if somebody wants to drag out a game... they can do so plently with just military victory. Or by playing Vasari Loyalist.
Flagships that powerful would absolutely ruin the early game. I suppose an option could be added for stronger flagships, but there's definitely a reason that they're weak right now.
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They are not weak.... they are so powerful that the developers REMOVED their bombing weapons to stop capital planet rushes.
Did you not build any "Phase Jump inhibitor"? What about the battleships/cruisers that disable jump phase too? Like the Akkan Battle Cruiser(Ion Bolt)
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You dont have that stuff in early game.
I still disagree with your assessment on flagship victory, as it adds nothing to the game. The only time the flagship is going to come in useful is early game, because it has poor dps. In mid to late game, a smart player will just hide it in his hw so it doesn't get sniped, essentially making it with normal victory conditions.
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In the contrary! Having a - by late game standards - vulnerable flagship to protect makes the game more interesting. You have to use more sneaky moves to caught it.