Forbidden Worlds mechanics

Some questions as the wiki hasn't been updated.

 

1. Where does the game document which type of planetary bonuses are available on which types of planets?

2. Does the AI in this game know to move its capital?

3. https://forums.sinsofasolarempire.com/409607/page/1/#2952656

This thread seems to suggest that pirates can jump from star to star? In my game the pirate was inconsequential because it was stranded.

4. What are the "occupied planets" found in Galaxy Forge?

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Reply #1 Top

1. Where does the game document which type of planetary bonuses are available on which types of planets?
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It's not really publicly documented, you'd have to look in the game files.

2. Does the AI in this game know to move its capital?
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Not really dependent on Forbidden Worlds, but I know it will if it loses its capital. Not sure if it moves for economic reasons.

This thread seems to suggest that pirates can jump from star to star? In my game the pirate was inconsequential because it was stranded.
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That is correct, pirates can only attack in star systems with a pirate base.

4. What are the "occupied planets" found in Galaxy Forge?
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Planet type used in the occupation victory, though they will not count for the victory condition if place manually in galaxy forge. They still have awesome stats though.

Reply #2 Top

It's not really publicly documented, you'd have to look in the game files.

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Are they files that are easy to open and examine?

That is correct, pirates can only attack in star systems with a pirate base.
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I read that there is no limitation on connecting star systems with normal phase lanes in the GalaxyForge though right?

 

Planet type used in the occupation victory, though they will not count for the victory condition if place manually in galaxy forge. They still have awesome stats though.
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Then what would be the GalaxyForge equivalent of the neutral forces the random map generator lets you enable?

Thanks

 

Reply #3 Top

Quoting dsjdsj, reply 2
I read that there is no limitation on connecting star systems with normal phase lanes in the GalaxyForge though right?
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That is correct, you can connect systems with normal phase lines. Not sure how pirates will react to that though.

Quoting dsjdsj, reply 2
Then what would be the GalaxyForge equivalent of the neutral forces the random map generator lets you enable?
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You can't add them just within galaxy forge, you have to make a group of ships, save your map, then open the map in notepad, find your group and change the owner to "RandomMilitia" manually.

Reply #4 Top

Can you give planetary bonuses to starting/capital planets?

 

Reply #5 Top

Quoting dsjdsj, reply 4

Can you give planetary bonuses to starting/capital planets?

 
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You can add custom bonuses and artifacts to planets I believe by creating templates with them.

Reply #6 Top

Quoting dsjdsj, reply 4
Can you give planetary bonuses to starting/capital planets?
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Yes, just use the starting parameters "Always" and for "NoOwner".

Reply #7 Top

Quoting GoaFan77, reply 6


Quoting dsjdsj, reply 4Can you give planetary bonuses to starting/capital planets?

Yes, just use the starting parameters "Always" and for "NoOwner".
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What is the difference between assigning parameters to single planets using group templates, and creating a galaxy template and assigning it to a planet?

 

Oh and the pirates apparently do use phase lanes to travel across star systems.

Reply #8 Top

Quoting dsjdsj, reply 7
What is the difference between assigning parameters to single planets using group templates, and creating a galaxy template and assigning it to a planet?

 
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Ideally none, but I personally find group templates to be more reliable (sometimes map templates have weird issues for me), and I usually like to make my planets slightly different anyways. The only real time I used templates is if I want to alter the starting position of all players, liking giving all home planets a Capitalist Society bonus or a colony capitalship or something.

Quoting dsjdsj, reply 7
Oh and the pirates apparently do use phase lanes to travel across star systems.
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Awesome.

Reply #9 Top

Quoting dsjdsj, reply 7
Oh and the pirates apparently do use phase lanes to travel across star systems.
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I can confirm this.

Reply #10 Top

Quoting GoaFan77, reply 8

Ideally none, but I personally find group templates to be more reliable (sometimes map templates have weird issues for me), and I usually like to make my planets slightly different anyways. The only real time I used templates is if I want to alter the starting position of all players, liking giving all home planets a Capitalist Society bonus or a colony capitalship or something.

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Fixing bonuses for planets aren't working for me, what I assigned only appear on starting planets. The planets that you scout and colonize still get random bonuses.

 

 

Reply #11 Top

Quoting dsjdsj, reply 10
Fixing bonuses for planets aren't working for me, what I assigned only appear on starting planets. The planets that you scout and colonize still get random bonuses.
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Well you didn't say you didn't want random bonuses. For that you have to change the "Bonus Density" property of the map to 0. The ones you fixed should still appear regardless of other random bonuses though.

Reply #12 Top

Quoting GoaFan77, reply 11

The ones you fixed should still appear regardless of other random bonuses though.
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That's the thing, they didn't show up and on exploring random bonuses popped up and took up the bonus slots.

Reply #13 Top

Quoting dsjdsj, reply 12


Quoting GoaFan77, reply 11
The ones you fixed should still appear regardless of other random bonuses though.That's the thing, they didn't show up and on exploring random bonuses popped up and took up the bonus slots.
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You're 100% sure you set the owner to "NoOwner"? If so then I don't know, but that's what I do with group templates. But random planet bonuses will never prevent your placed ones from spawning, unless they put the planet over the 3 bonus maximum.

Reply #14 Top

Do you need to leave the "use default planetary template" checked?

 

Edit: Just remembered 2 things:

1. Did an update increase the max number of bonuses for a planet to 3? The wiki still says 2.

2. Does the artifact count as one?

 

Edit2: Do you have to research the appropriate colonization technologies to capture an enemy planet? For the DLC that would be a lot of techs to research.