While you're changing meshes, do you think the starforge and (especially) the centrepoint station meshes should be reduced?
I think they do; they are obscenely large in comparison to any planet.
Planets and ships are sadly not to scale at all in Sins. When you get to the largest units in the mod, scale becomes incredibly awkward. They are actually at a bit of a compromise size; if I scaled them to the size of ships they would be larger than most gravity wells, if I scaled them to planets, they'd be so small you wouldn't think were anything special. The current size I think makes them seem impressive, even if it takes away from the planets somewhat.
Really you just have to not compare things to the size of planets with this game, just think of planets as a background layer of sorts. 
Also, I only just realised that you have reduced the mesh size of corvettes in E4X, but not their shield meshes. I know it's only a minor visual problem, but I think that the large fitted shield bubble looks a wee bit silly and could do with the adjustment.
Dunno if I said it before, but I think the E4X "Resolve" ability should - considering its buffs - be set to cast "OnlyInCombat" rather than "Anytime", with the constraint "HasWeapons", so as Kol isn't going around applying damage buffs to civic labs etc
I'll take a look on the shields.
I set resolve to require the target to have weapons. Since it can heal I don't think its completely improper for it to be used even out of combat.
