There are certain things about Sins, things that would be easy for Stardock to resolve, things the modding community has had to resolve, that should have been resolved long ago.
#1: I should not have to download mods that may conflict with eachother and constantly check for new versions after every update in order to turn off Super Weapons. That option should be available from within the game.
#2 Entrenchment Mines, VERY BAD JOB HERE GUYS, the only way to disarm the damn things is to fly near them, manually. Fine for small maps around a single star with a handful of planets, but for 4X fans, a micromanagement pain in the arse that serves no purpose other than to make us learn code surgery to manually disable the damn things. Here's a thought, how about Bomb Disarmer Drones, that automatically kamakazi the bloody things? Or how about the option to turn the damn things off from within the game? See #1.
The community has complaining about this sort of thing for awhile, Stardock seriously LISTEN TO COMMUNITY FEEDBACK AND SUGGESTIONS!
And Another Thing, in the Map Editor, why can't I just copy star systems?
Maybe I want to make a galaxy populated with realistic stars. Maybe when I say 4X, I mean 4X, no RTS Rush. Would it be that hard just to "Copy Star System" or "Copy Planet System" in the map editor? Come on!
Why isn't there at least a Suggestions Forum for this kind of thing?