WARHAMMER 40K: TIME OF ENDING is a Sins Of The Solar Empires mod based on warhammer 40k universe. Command mighty space vessels of Imperial Navy to crush enemies of the Emperor , or take control of many aliens and heretics who oppose mankind. Destroy your enemies , and be the only one left in Time Of Ending!
Please note! This mod is completely unofficial and in no way endorsed by Games Workshop Limited! Gameplay and information may not represent accurately the universe of warhammer 40k.Also many of the features of space battles based on warhammer 40k are not done the way , they supposed to be in this mod, but it will try to do its best.
Now lets get you a fleet to command!
First of all. This mod will try to get perfect balance between fluff and tabletop game. So expect races like Orks launching waves of ships , while Eldars will only get there first Battleship.
Many of original SINS core game mechanics are changed:
Ships require crew and/or ammunition to operate in battle conditions. Because of that antimatter is so much more important right now. You will need to take care of your big ships or they will become an easy target.
Static defense is vital!
Defense now can really make your opponent think twice before attacking you! Well defended planet will require a fleet to take it! But they have there weaknesses
Different play styles!
I never liked that all original SINS races where exactly the same with just couple shield/armor/damage differences and different titans. Here all races have different play styles
Every ship is important!
Prices for space ships are much higher. And having a 40 vs 40 ships fight is a huge engagement already
Imperial Navy( Defensive race-best economy and defense)
Chaos (Offensive race-good at fighting , gets recourses while doing so)
Orks (Green race-there goal is to start Waaagh!)
Eldar (Ability race-slowest to develop, but can use there powerful abilities to survive)
More races to come...
Please note again!
I'm planning on doing all races one way or another! See plans section. You can also see there when I would like to add specific race or feature.
Also , I will not include all known space ships / stations in this mod. If I will , Imperial Navy will take forever to create , they have like 50+ known space ships. Space Marines and Adeptus Mechanicus vessels will most probably be independent race. So don't expect to see them in Imperial Navy army.
This mode can take a while. I really want to achieve quality , not quantity. And I remodeled Dictator class cruiser 2 times before getting the final version that you will see.
I will create a post every Monday to keep you guys updated on how the mod doing. It will contain information about what I added during this weak , progress , some screenshots , and sometimes even questions to you!
Imperial Navy (Playable race) Orks (Pirates and Independent colonies)
Alpha release 1.0
Orks (Playable race) Chaos (Playable race) Attempt to balance mod
Eldars (Playable race) Races will get some new space ships/stations Attempt to balance mod
V 1.0 release (hope I live long enough to see this day)
Warhammer 40k style icons and HUD Warhammer 40k style planets Races will get some new space ships/stations to play with
V 1.1 release
V 1.2 release
Other races and stuff! Wait for it!
Alpha 1.0-Please notice. Alpha release contain bare minimum of stuff in it. Like : no tech tree , no defence , only one race , even then this race will not have all spaceships.It's just bare bones for the mod , but it's the start.Please make sure that you have DLC installed.And tell me when you PC starts to lag.If you just want to play then please just ignore this link , this version is for a testing then anything else.