Phase scout

required?

Hey,

I'm once again looking into modding Sins and I'm making a mod in which the Phase race is changed and it won't let me remove the scout or the game crashes on testing after about half a minute ingame if the AI is Phase. Is there a fix or way around this?

Thanks in advance!

6,363 views 4 replies
Reply #1 Top

AI depends on the roletypes/statcount types of most units in the game. This is hardcoded. You might be able to lump the scout roletype into another unit or something like that to compensate.

Reply #2 Top

Yeah, I guess I could do that, but I hate it how the AI usually spams scouts.

Reply #3 Top

I wish I could just remove them altogether in Retribution... currently, they're just glowing textureless balls until I find a more convenient way to "hide" them from recordings. Same with colony ships and the other fare.

Reply #4 Top

Quoting IskatuMesk, reply 3
I wish I could just remove them altogether in Retribution... currently, they're just glowing textureless balls until I find a more convenient way to "hide" them from recordings. Same with colony ships and the other fare.
End of IskatuMesk's quote

Well unless you need the AI to actually produce ships (i.e. you spawn ships in the dev exe instead), perhaps you could just give them an absurd research requirement which effectively locks those ships out from play, as the AI will not be able to research something that costs millions.