when is sins 2 coming out? / raging on single threadedness

i ask this becuase i simply cant play this game anymore.

1. SINGLE threaded. i got a new laptop with hyper threading i7 740qm and the performance in this game is HORRIBLE. can barely run on wrathful without it dropping to 20 FPS if not lower.(the gpu is not the problem the game runs are 13% the second it starts AKA 1 thread maxxed)

 

sadly there is no way to turn off hyper threading on this laptop. but at any rate it is time for sins 2 to actually come out. no more of these expansions on this old archaic game engine they made single threaded (why was this done in the first place? at the time of release for this game dual and quad cores were quite common place VERY bad idea and we are all suffering with it now.)

 

anyway any idea what sins 2 is going to come out? better at least be an announcement soon. with the homeworld remakes and ship breakers i can easily see myself ive had enough with sins and no come back for a LONG time.

24,738 views 9 replies
Reply #1 Top

I hope not too soon. I want to enjoy Rebellion.

Reply #2 Top

rebellion has been out for over a year at this point. its time to move on it was only an expansion for the most part anyway.

Reply #3 Top

I'll field this one...

You are an idiot.

Just because it has i7 in the name doesn't make it a gaming laptop. That CPU is so bad it doesn't even meet trinity minimum specs. 

Reply #4 Top

Quoting ZombiesRus5, reply 3

Just because it has i7 in the name doesn't make it a gaming laptop. That CPU is so bad it doesn't even meet trinity minimum specs. 
End of ZombiesRus5's quote

 

This. i7 is just a marketing term. Also you have not told us what your GPU is. Laptops tend to have gimped GPUs compared to their desktop counterparts.

 

It's likely that if a Sins 2 ever came out, you would need to upgrade to a more powerful system, preferably a desktop. A new game is likely to demand more CPU and GPU power.

Reply #5 Top

I'd want the same question answered. I'm gonna be building a new gaming tower early next year, and Sins is a favourite of mine to the point that my steam library has it categorized as "all time greats", but its reached a point where no matter how much better the PC gets, Sins is gonna hit the same limitations because speed doesn't scale on a single core to any significant degree anymore. So I could get a 64 core 3.5GHz PC with 128GB of DDR3 and sins wouldn't see it as any better than a single core 3.5 with 4GB of RAM. 

I love playing larger games on Sins, the more epic the better, but I haven't actually finished a large game for months because I end up at about 0.5 FPS with everything off - and I mean everything. Every texture and bump map is minimum, all effects are off, no AA. The only thing higher than min is screen resolution. Yes, my computer's a few years old, so it isn't the most powerful thing on the market, but its still able to run 95% of modern games on decent settings (not max, but not min either). 

As things stand, sins is getting closer and closer to retirement from my games library, because as soon as I get past the set up and establishment phase of the game, to the point of decent sized battles, it slows down so much that 10 minutes of game time can take 90 minutes of real time. And retiring Sins would be one of the saddest gaming decisions I have ever had to make.

Reply #6 Top

Quoting Andrew7588, reply 5

I'd want the same question answered. I'm gonna be building a new gaming tower early next year, and Sins is a favourite of mine to the point that my steam library has it categorized as "all time greats", but its reached a point where no matter how much better the PC gets, Sins is gonna hit the same limitations because speed doesn't scale on a single core to any significant degree anymore. So I could get a 64 core 3.5GHz PC with 128GB of DDR3 and sins wouldn't see it as any better than a single core 3.5 with 4GB of RAM. 

I love playing larger games on Sins, the more epic the better, but I haven't actually finished a large game for months because I end up at about 0.5 FPS with everything off - and I mean everything. Every texture and bump map is minimum, all effects are off, no AA. The only thing higher than min is screen resolution. Yes, my computer's a few years old, so it isn't the most powerful thing on the market, but its still able to run 95% of modern games on decent settings (not max, but not min either). 

As things stand, sins is getting closer and closer to retirement from my games library, because as soon as I get past the set up and establishment phase of the game, to the point of decent sized battles, it slows down so much that 10 minutes of game time can take 90 minutes of real time. And retiring Sins would be one of the saddest gaming decisions I have ever had to make.
End of Andrew7588's quote


Your sweet, sweet tears of suffering are so tasty...


With the bitching aside, you do realize that the game is overambitious for it's design, yeah?  Same thing applies for the original Supreme Commander series.  At least for us, we've addressed this with TSOP.  Flag your .exe, download that, and stop playing on huge maps (75+).  The game will slow down, but it's a matter of how much and when.  I went a step further in my mod and rescaled on 1000 fleet supply.  I don't really see any major slowdowns.

Reply #7 Top

What a mature opening to a response, so I'll respond in kind. Thats the wrong you're. You just wrote "you are sweet, sweet tears of suffering are so tasty..." which isn't a sentence.

I wasn't bitching, I was making the point that the original engine is now too far past its useful lifespan. I love Sins, I bought it the day it came out and since then I've probably got getting on for 10000 hours logged just on AI games. 

Also, TSOP means nothing to me. I've used 1 mod ever, purely because I got sick of playing vs the AI and going "oh games getting interesting vs AI 1..." followed by AI 2-3 going "novalith shell, novalith shell, novalith shell, novalith shell...", so I disabled the superweapons. Apart from that, I am more than happy with everything except the fact that the game is being expanded rather than being upgraded. I needs multi threading and in an ideal world, 64-bit support a damn sight more than it needed forbidden worlds.

And saying "stop playing on huge maps" translates to "stop doing what made made me fall in love with the original sins". Yeah, it did lag back then, but I was able to play with 5 players, max fleet sizes, full research, advent, with a fleet of almost purely hanger ships with tolerable lag. These days, I get games with a frame every 9-10 seconds with 1 AI and level 3 research. That's not tolerable in an age where computer game choice is as open as it is. 

The worst bit is that all they need to do for Sins 2 is just remake Sins exactly as is, but 64-bit multithreaded. I wouldn't care if visually you couldn't tell Sins 1 and 2 apart. Yes, I know its a lot easier to write that someone should make a game do X & Y than do it, its becoming clearer and clearer that its becoming essential.

Reply #8 Top

Quoting Andrew7588, reply 7

What a mature opening to a response, so I'll respond in kind. Thats the wrong you're. You just wrote "you are sweet, sweet tears of suffering are so tasty..." which isn't a sentence.
End of Andrew7588's quote

Fixed.  I was halfway out the door to renew the sticker on my car.  Unfortunately, I ran late on waiting, and had to book it to work.  Nevertheless, the general idea still applies.

I wasn't bitching.  I was making the point that the original engine is now too far past its useful lifespan. I love Sins, I bought it the day it came out and since then I've probably got getting on for 10000 hours logged just on AI games.
End of quote

Yes, you were.  The shear number of threads, on this topic, is mind blowing.  We've already whined, bitched, debated, and accepted this fact.  The only REAL answer we had to the problems of the game was TSOP.  The treatment it does, to the game, is the best you'll get outside of a rebuild of the engine. Even then, it's already been standard practice to apply it to any mod (outside of TCs).

Let me put things into perspective.  We only have Rebellion because Stardock co-developed it.  In actuality, it's more of a Stardock Entertainment release than Ironclad one.  Ironclad is trying to get into the MOBA market with Sins of a Dark Age, and that has kept them busy.  Stardock still has a good amount of capital that they're sitting on from the sell of Impulse.  They're trying to be wise about it, but they sure as hell won't dump millions of dollars into a engine rewrite of the original.  That'll only happen with Sins 2.  Ironclad doesn't have a big enough team to work on 2 titles at once (hence, Stardock with Rebellion), so it'll end up being a Stardock Entertainment developed release (pretty much), and that'll only happen at Ironclad's discretion (IP owners). 

I honestly think Sins 2 has been in preproduction for years, and we'll probable get something by 2015, but that's my guess.
 

Also, TSOP means nothing to me. I've used 1 mod ever, purely because I got sick of playing vs the AI and going "oh games getting interesting vs AI 1..." followed by AI 2-3 going "novalith shell, novalith shell, novalith shell, novalith shell...", so I disabled the superweapons. Apart from that, I am more than happy with everything except the fact that the game is being expanded rather than being upgraded. I needs multi threading and in an ideal world, 64-bit support a damn sight more than it needed forbidden worlds.
End of quote

By "I" you meant "it", but I'm not a grammar nazi.  Bygones.

Anyway, if you're going to be in the mod section, know this: https://forums.sinsofasolarempire.com/428154/page/1/

And saying "stop playing on huge maps" translates to "stop doing what made made me fall in love with the original sins". Yeah, it did lag back then, but I was able to play with 5 players, max fleet sizes, full research, advent, with a fleet of almost purely hanger ships with tolerable lag. These days, I get games with a frame every 9-10 seconds with 1 AI and level 3 research. That's not tolerable in an age where computer game choice is as open as it is.
End of quote

No, it translates into "download the damn mod, flag your .exe for LBAA, and stop bitching about it".  SupCom users, who share the same plight as we do, don't even have have this much, and they've been playing the game for quite a number of years after it's release .  Many of them have even eschewed SupCom 2 due to the difference in gameplay despite the updated game engine.

You work with what the passionate community has done to keep the spirit alive.  You don't make pointless threads, in an argument, long done with.

The worst bit is that all they need to do for Sins 2 is just remake Sins exactly as is, but 64-bit multithreaded. I wouldn't care if visually you couldn't tell Sins 1 and 2 apart. Yes, I know its a lot easier to write that someone should make a game do X & Y than do it, its becoming clearer and clearer that its becoming essential.
End of quote

If you have the millions of dollars, and labor, to rebuild the engine to do it, have at it.  Good luck in convincing a publisher to do that.

Reply #9 Top

ok fine. and no my laptop doesnt need a new GPU

 

its an alienware m15x. ill just list the damn specs

 

gtx 770m

8GB ram

500GB ssd

2TB hdd

and an i7 740m

 

as for the lack of this engine being rebuilt/ upgraded any time soon. guess ill be moving on the the homeworld remakes and ship breakersl. not to mention x3 rebirth. if i spend all my money when those come out and sin 2 finally comes rolling ouot and i dont have the cash. o well.