ahhhh, cant get it to work anyway
SOA2 doesn't use flames, all I want is to get one emitter with the texture attached to get brighter when the ship moves. I tried as emitter, as emitter particle mesh with texture attached to ships texture, emitter particle mesh with it attached to its own texture with alpha for light. Only the particle mesh emitter will do the proper fade in/out. Pulling my damned hair out on this, why the fuck IC had to make it so difficult to get rid of team colours is beyond me, because that looks retarded.