RequiredCompletedResearchSubjects 0?

Hi,

I've been looking at the researchfield entity files and have noticed this line:

Prerequisites
NumResearchPrerequisites 0
RequiredFactionNameID ""
RequiredCompletedResearchSubjects 0

I'm assuming that it's similar to the NumResearchPrerequisites, where the research subject can only be completed if previous research subjects have been completed. 

Although, the NumResearchPrerequisites line is limited because the research subjects have to be near each other on the research screen otherwise the dev mode comes back with errors. I was hoping that RequiredCompletedResearchSubjects did not have such limitations. 

This would open up new options to the research side of the game. For example, ship access research can only be completed if a research subject in a completely separate field has been completed.

I can't find any examples in the game entity files which use this line. Does anyone know how it works?

5,794 views 4 replies
Reply #1 Top

Its for the Scientific Victory research. You need X amount of research subjects done before it can be researched. Its simply a number limit so you can't specify certain types of research that has to be done. At least, none that I can see.

Reply #2 Top

Although, the NumResearchPrerequisites line is limited because the research subjects have to be near each other on the research screen otherwise the dev mode comes back with errors.
End of quote

This doesn't have any real impact on the game however; it won't break the game nor will the AI have trouble with it. Worrying about minor errors in the dev exe is overrated.

Reply #3 Top

Thanks Ryat, you've answered my question. That's a shame, I was hoping it would open the research side up a bit more.

Lavo_2, sorry I can't help it. It must be my OCD. I've worked really hard to get rid of all the errors in my mod.

Does anyone know a way to get what I want? A research subject that opens up more, but isn't near it on the research screen and doesn't cause errors in the dev.

Reply #4 Top

Quoting mostly80, reply 3
Does anyone know a way to get what I want? A research subject that opens up more, but isn't near it on the research screen and doesn't cause errors in the dev.
End of mostly80's quote

Nope. You just have to get over your OCD. Not all messages in the devs are "errors", they are just programmed warnings for the devs as they would never plan to say have a 5th ability on a capitalship. That does not mean that there is anything technically wrong with doing that.

If it really bothers you (and with some things like having 5 abilities on caps things might force you to do this as well), just edit the user.setting file to turn off errors, and only turn it on if you're having crash issues.