Just so you know, if you save a game and reload it you can change the AI difficulty after the fact. That way, if you want, you can try using a lower-level AI until the early-game period is over then bump them up to unfair.
One thing that's easy to do is to put off upgrading your fleet supply initially; don't. Getting the extra set of reinforcements is helpful economically since you'll be able to expand faster (barring the possibility that you run short on credits due to excessive planetary development and possibly underdevelopment penalties), and its critical to get the first fleet supply somewhat early as otherwise you'll be pretty vulnerable to AI rushes.
As the starbase strategy suggests, the AI are pretty easy to lure into deathtraps. Getting 1 or 2 capital ships leveled in early game is pretty important, especially if you can get an early level-6 Marza as the TEC (although that means you'd have to sacrifice either an early Akkan or Dunov, since you don't want too many capital ships early on). The fewer capital ships you have the better, as you get reduced experience for having multiple in the same gravity well (and leveled capital ships are vastly superior to stock ones).
The AI are idiots when it comes to repair yards; you can keep a fleet alive far longer than is at-all fair by having several of them close together, which is critical with starbases but also very helpful if capital ships are holding a chokepoint. Turrets and mines are not particularly cost-effective by comparison, although Vasari turrets with the disruptive nanites are a pretty good counter to large ships as they disable all passive regeneration. Otherwise, you'll want primarily light carriers and as early a titan as possible. Light carriers are typically able to counter effectively anything well, since bombers are immune to most weapons and the AI is too dumb to actively seek out carriers if you have something else distracting them.
If you play the Vasari, the Kortul Devastator is an incredibly useful capital ship as your second; it will level up surge quickly, making it effectively invulnerable to anything but absolute overwhelming force. Given the AI's capacity to ignore repair yards and distant light carriers, this is an incredibly valuable attribute.