The final solution ( no, not that final solution) to boring bland black universe full of.... black space and white dots (No, seriously I am not talking about that final solution)
Note: Please add comments to improve, nothing here is set in stone and the objective is to hopefully get an insight of what kind of enrichment will occur in this tittle.
The answer is simple to this question... Here is the list of things that would ultimately make space less boring
1) Animated Plasma storms: Yes, you heard me, the storms that blow out all your sensors and possibly damage your ship in the process. They will randomly generate in small to large groups in a random sector lasting for a total of 5 weeks (turns)
2) Animated Ion storms: 1 tile storms that can hide any ship of any size, they generally lasting 10 weeks (turns). They also tend to blind the the ship in it regardless of how powerful their sensors are.
3) Meteor showers: They tend to occur at lower level systems with the possibility they will damage or destroy a building you control. The frequency is at its lowest on class 10 planets and non existent on class 11 or above planets.
4) Animated floating Spaceship husk: These husk can be salvaged by any ship that can survey, they provide bonuses to civilizations that are weaker then the technology of the owner of the ship. if that does not happen it will turn into space junk in 3 weeks (turns). (Space junk is just a fancy name as background decoration for space where the ship died. You can tell how violent the conflict is by how much space junk is floating/debris around)
5) Animated Black holes: Most black holes go nowhere into another galaxy or universe, and are generally never heard from again. On the other hand you can travel through a black hole to come out of a white hole, just make sure you have the tech and you made sure it actually goes to a place you need to go.
NOTE: Possibility for duel galaxy maps or Quad Galaxy Maps
6) Animated White holes: Many of these white holes are basically the other end of a black hole, and generally is impossible to fly back to the original black hole due to the fact that one hole sucks and the other pops small bits of matter out.
Note: White holes and black holes are treated as one way portals.
7) Animated Meteorites: These bits of space rocks floating around provides space anomalies for those who goes looking for them.
8) Comets: These fast moving space projectiles may contain a special element to increase research, an artifact that can be applied to the next planet the ship orbits or even give you billions of credits. They are rare and tend to be found randomly to those who are lucky to catch one.
9) Solar flares: All hexes around the stars a dangerous as the probability of getting hit by a solar flare is high if you get too close. Mind you if you order your ship into the sun, it is automatically dead, don't always trust autopilot to keep you safe from the these flares even if they do automatically avoid hitting the sun because you need to be alive to reach your destination.
10) Super Nova: The stars life has end, resulting the in total destruction of the solar system + all planets and the creation of a new black hole (with a chance of a white hole) in the galaxy. (THIS IS A MEGA EVENT AND CANNOT HAPPEN TO YOUR HOME SOLAR SYSTEM)
11) Space rips (Highly recommended for the campaign and interesting multiplayer match's): Of course you hate when space rips and automatically make short distances impossible to travel simply because hyper drive does not function in broken space.These space rips tend to signal the end of the universe is coming (POSSIBILITY FOR TIME VICTORY CONDITION)
12) Star sizes: Different star sizes determines the rate at which the planets orbit and how stable a solar system is. EX. Red Giants are the largest size and generally are more stable.
13) Dust clouds: Dust clouds are found in solar systems and generally there for visual representing the gravity well of the stars and the planets will orbit inside this gravity depending on what size the stars are
14) Moons: (Yes I know, they already are in GCII but they must be implemented again for the sakes of being a third sequel to the series). Does the exact same thing as GC II
15) Multi-Universes (OPTIONAL): Multiple universes can be used on smaller maps and allows for an advanced transformation from single player to multiplayer linkup by sacrificing the star with the least amount of planets for both players, creating a black hole in its place and a randomly generated white hole in both universes. This operation can only be performed if both players are within ~100 more/less turn limit. The only acceptation to this rule is if you personally invite someone on your friends list to bypass all regulations at any given time, and the black online portal can be collapsed making all units not in their own universes controlled by the average AI intelligence of his/her preference.
\*** EDIT*** EVERYTHING ABOVE HAS BEEN FIXED
***EDIT*** EXAMPLE< SPACE JUNK
I swear my GC II HATES my guts, just look at this map. Improvements for random map generation is a must.
LOOK AT THE MINI MAP