Unavoidable Minidump?

I have a saved game of sins that always minidumps a few seconds after loading. I am using a mod, but the mod was working fine up to this point. (It just increases the damage modifiers so battles go quicker, as well as increases ship speed and includes the double research from Distant Stars).

I'm at a loss as to how to avoid this :(
I've tried reducing all the graphics to lowest settings (figuring it might have been a memory issue) but it hasn't worked... suggestions? 

EDIT: Also, idk if it matters, but I'm running the game through Steam.

4,763 views 4 replies
Reply #1 Top

In my project I get a minidump 9/10 games within a few seconds after loading or starting a game. It's entirely random, unpredictable, and I've tried to isolate its cause countless times. I simply credit it to hardcode interactions. if it doesn't crash, the game is perfectly stable for the remaining however long I leave it running.

While possibly unrelated to your crash, it's worth considering. Major crash causes in my experience are roletype/statcounttype changes that remove unique types from the ship pool and thus cause the AI to rip out its own intestines with a table. Alternatively, maybe the crash is research and AI interaction related.

In my experience, save games tend to break after significant entity changes or become more likely to crash.

Reply #2 Top

That is sad and frustrating :( I don't suppose if I were to upload my little mod somewhere, anyone could take a look at it and find a likely culprit? But like I said, this wasn't a comprehensive mod like the Star Wars thing.

These are the changes I made:
-Increased the damage multipliers by 3x
-Increased the ship-speed multipliers in the gameplay file
-About doubled the number of research stations needed for each tier
-Made it so capitals and Titans level quicker
-Included JUST the research from Distant Stars. I understand that DS included some non-typical research subjects (for its different planet types and various other things) and I assume when I just copied and pasted it all that these new subjects were copied as well into my mod, but since I didn't copy the "playerTech" etc files, those new research subjects weren't shown in the tech trees.

Reply #3 Top

Quoting VV13601, reply 2
I just copied and pasted it all that these new subjects were copied as well into my mod
End of VV13601's quote

Did you make a new "entity-manifest" file that included all the extra DS research that was not stock Rebellion?

Reply #4 Top

I didn't make one of those, no.