The worst set of Titan abilities...

So which Titan has in your opinion the worst set of abilities and why? I mean, you could look at from various standpoints, my vote for example goes to Eradica, since i consider its abilities least exciting - but someone dedicated to competitive multiplayer may disagree, since he uses different criteria to form his opinion on this....

The other thing, basically the same question, but taken differently - if you had to form the list of the worst Titan abilities, which would you choose? Only one ability no.1 etc....allowed - so no NanoLeech and MicroPhaseJump at the same time for example. 

19,460 views 19 replies
Reply #1 Top

So you are basing your decision on a coolness factor?

Because the Eradica absolutely pwns enemy fleets :P Against humans or AI this matters not :P

My vote would be the vasari rebels titan, it seems the weakest of all the titans

 

Reply #2 Top

You think the Eradica is less interesting than the Ragnarov? That thing only deals raw damage and can supercharges its ability damage. The Eradica can do that plus consume its allies for health, come back from the deal for a while and boost its weapon damage to avenge fallen allies.

Reply #3 Top

Quoting Uncrustable, reply 1

So you are basing your decision on a coolness factor?

Because the Eradica absolutely pwns enemy fleets Against humans or AI this matters not

My vote would be the vasari rebels titan, it seems the weakest of all the titans

 
End of Uncrustable's quote

 

Yeah, it does, but to me in the most boring manner - probably. Anyway, the coolness factor is truly the most important to me.

@Goa> Somehow, i still like Ragnarovs abilities better, probably cause of the whole Sniper Rifle/Shotgun inspiration/concept. It is true though, its pretty close to Eradica in my eyes and the Overcharge is IMHO the worst ultimate titan ability of them all. 

 

 

Reply #4 Top

If you're looking for cool, how about using an Eradica + Progenitor + Discord to load a bunch of scouts with Revenge From Beyond, send them in as suicide bombers and max your Strength of the Fallen (and malice damage) at the same time?

Reply #5 Top

VR titan is hands down the worst...

It's abilities only affect frigates, not SBs or caps, and that severely hampers its utility once players start shifting to SC and corvette heavy fleets...additionally, the damage nano leach does do to frigates is quite weak until lvl 6 when it has dissever to follow up with -- until then, most titan AoEs are superior...

If I had to rank worst abilities...

  1. Nano remit -- I don't think I've ever found this ability to be useful...the irony is that it's most useful for frigate heavy fleets, which are obsolete once titans come out...I suppose a case could be made that could help repair a carrier fleet...but honestly, if your carriers are suffering from AoE damage, you probably have bigger issues...
  2. Subjugating Assault -- the weakness of this ability is similar to the above...it steals frigates from the enemy, but then that just means your enemy now has frigates to kill and XP their titan with...it doesn't deplete the enemy force fast enough, and it gives you a compromising fleet composition...
  3. VL phase node ability -- the good old days of stripping the whole map are over...it still has its strategic uses, but you don't see VL fleets running around the map anymore like you used to...the fact that you can just build a phase stabilizer, use a marauder, use an Orky, or use a kostura to accomplish the same task makes this ability kind of redundant...also, the cooldown time is a real killer at lower levels, making it not only redundant but undependable...
  4. Strength of the Fallen (that is the name right?) -- While it is easy to get the buff, it's not particularly powerful....pretty much any damage AoE or survivability ability is going to be more useful...about the only redeeming quality is that it is passive...
Reply #6 Top

Strength of the Fallen is notably more powerful than the standard titan passive damage enhancement, and this on a titan that's already more damaging than most.

I find Nano Remit to be more impressive for it's antimatter restore than its hull restore  The amount of times where you just need one more capship ability right now but the pool is depleted happens enough that this ability is worth investing in.  The thing is, nano remit is found on a race that already has fantastic hull regen.  Now, on an Advent Titan it might actually be useful...

Reply #7 Top

That strength of the fallen does more than the passive damage upgrade really doesn't mean anything to me...I'd rather have a higher level of chastic burst or AM upgrade (which reduces cooldown), and then a higher level of purification or HP upgrade for survivability...I wouldn't even be touching the weapon upgrade or strength of the fallen until I had nothing else to put my points into...

The amount of AM restored is not very much (35 at lvl 4??)...sure, it affects a ton of targets at once, but the amount restored is so small I hardly find it useful...a decent lvl cap regenerates that much in 10 to 15 seconds...

 

Reply #8 Top

Quoting Seleuceia, reply 5

VR titan is hands down the worst...

It's abilities only affect frigates, not SBs or caps, and that severely hampers its utility once players start shifting to SC and corvette heavy fleets...additionally, the damage nano leach does do to frigates is quite weak until lvl 6 when it has dissever to follow up with -- until then, most titan AoEs are superior...

If I had to rank worst abilities...


Nano remit -- I don't think I've ever found this ability to be useful...the irony is that it's most useful for frigate heavy fleets, which are obsolete once titans come out...I suppose a case could be made that could help repair a carrier fleet...but honestly, if your carriers are suffering from AoE damage, you probably have bigger issues...
Subjugating Assault -- the weakness of this ability is similar to the above...it steals frigates from the enemy, but then that just means your enemy now has frigates to kill and XP their titan with...it doesn't deplete the enemy force fast enough, and it gives you a compromising fleet composition...
VL phase node ability -- the good old days of stripping the whole map are over...it still has its strategic uses, but you don't see VL fleets running around the map anymore like you used to...the fact that you can just build a phase stabilizer, use a marauder, use an Orky, or use a kostura to accomplish the same task makes this ability kind of redundant...also, the cooldown time is a real killer at lower levels, making it not only redundant but undependable...
Strength of the Fallen (that is the name right?) -- While it is easy to get the buff, it's not particularly powerful....pretty much any damage AoE or survivability ability is going to be more useful...about the only redeeming quality is that it is passive...
End of Seleuceia's quote

 

I disagree with you a bit about Subjugation and Spawn Phasenode -

regarding subjugation, its kinda weird logic, that stealing enemy frigates is detrimental to your cause - sure, they can be used to feed enemy titan, but still i guess more ships you have, the better? By your logic you basically should not take any frigates into battle, since all they do are leveling opposing titan/capships,

Not to mention the concept of the ability itself is cool as fuck. One of the reasons why Coronata is my second fav titan right behind Vorastra, But obviously, as i said in the OP, thats because my criteria are different to yours. The same goes for Phasenode ability, regardless of its usefulness, its an essential part of the unique VL doctrine. I agree about cooldown on lower levels though, thats a killer. Still, on top level, it allows you to drop 3 gates inside 20 minutes of time and these are good enough to reinforce vast bulk of your fleet almost instantly.  

Reply #9 Top

Quoting Timmaigh, reply 8


I agree about cooldown on lower levels though, thats a killer. Still, on top level, it allows you to drop 3 gates inside 20 minutes of time and these are good enough to reinforce vast bulk of your fleet almost instantly.  
End of Timmaigh's quote

 

In what multiplayer scenario is having the capability of using an ability a mere 3 times in 20 minutes a good thing?

As for Subjugation, Sel's logic makes sense.  By the time that Subjugation usually even takes effect, the target frigate has usually already lost its shields and has some - if not more significant - hull damage, making it perfect feed for an enemy titan.  In essence, you're doing all the heavy lifting with the Coronata, all the enemy titan has to do is finish off the remaining hp of the target frigate, meaning that the enemy has gained exp from their own fleet!  Imagine how fast titans would be at lvl 10 if you could just scuttle a mass fleet of LFs and gain exp from that?  In essence, that's all Subjugation is doing.

Reply #10 Top

Thinking about it, I'd have to vote for the Spawn Phase Stabilizer ability on the VL titan as well.

 

Vasari are the master of phase space:

-their SBs can be upgraded to be a phase-stabilizer, VR SBs even phase jump

-their marauder-class capships can double as a stabilizer

-their superweapon effectively launches a stabilizer thru space at an enemy planet

-the VL titan itself mocks gravity by skipping around a planet like a giddy schoolgirl at recess

 

Why then does their titan have to build itself a phase stabilizer?  Could it not just copy the SB's or marauder's ability?  And even if building the stabilizer was the best option, the insane CD on it makes it next to useless.

Don't get me wrong, I always drop 1 point into it.  It is a nice ohshi button to help either retreat your titan or get it reinforcements quickly, but that is it.  Kinda lackluster.

I've been tinkering with an idea: make the VL truly independent of planets.  Replace the spawn phase node with the ability to let the titan double as a frigate factory.

Reply #11 Top

Quoting Taranabug, reply 10

Thinking about it, I'd have to vote for the Spawn Phase Stabilizer ability on the VL titan as well.

 

Vasari are the master of phase space:

-their SBs can be upgraded to be a phase-stabilizer, VR SBs even phase jump

-their marauder-class capships can double as a stabilizer

-their superweapon effectively launches a stabilizer thru space at an enemy planet

-the VL titan itself mocks gravity by skipping around a planet like a giddy schoolgirl at recess

 

Why then does their titan have to build itself a phase stabilizer?  Could it not just copy the SB's or marauder's ability?  And even if building the stabilizer was the best option, the insane CD on it makes it next to useless.

Don't get me wrong, I always drop 1 point into it.  It is a nice ohshi button to help either retreat your titan or get it reinforcements quickly, but that is it.  Kinda lackluster.

I've been tinkering with an idea: make the VL truly independent of planets.  Replace the spawn phase node with the ability to let the titan double as a frigate factory.
End of Taranabug's quote

Eh, you know the VLs are basically independent of planets  because of the Dark Fleet Beacon research combined with exactly this particular ability already? The phasegate itself can summon reinforcements and not just the ones you build from shipyards somewhere...

Anyway, to be honest, i was bit dissapointed with how the VL Titan´s ability has been implemented at first - i was hoping for the Titan itself to work as fleet beacon to summon new ships, not just some stationary structure it is capable to deploy. Additionally to that, i was obviously hoping for the ship summoning to be available to you anytime you need it, no cooldowns etc...

But the devs decided to implement it the way they did in the end, most likely because of lack of buttons on the interface, and i kinda got used to it. It has its upside in the fact the phase stabiliser structure gives the titan the strategic mobility i was not thinking about, when i imagined how the whole process of summoning might work originally (before the game was out).

I still think its a great ability, regardless of all the other alternatives to get space stabilised somewhere you need it. Its certainly more convenient than build and lvl Antorak to lvl 6, or build and upgrade Orky or research and build Kostura.

Agreed about 3 cooldowns per 20 minutes not that great, especially for competitive multiplayer. Once again i was hoping for this not to be limited this way originally. Just saying if you as VL player manage to flee to some remote location of map and survive there those 20 critical minutes, while say your teammates keep your enemies busy, thus preventing them from finishing you off, those 3 gates you drop in this timeframe are good enough to rebuild quite a huge amount of ships instantly after that - thus you are back in business (granted under assumption you have money for that). So technically, hypothetically, the ability in its current form can be more than useful, it is just highly situational. Whether a situation like this is likely to happen in competitive multiplayer, i would not know, perhaps not, due to the way the game is played at that level - but how many things are not viable in that environment, this is certainly not only one. Not to mention i could already see the outcry of the competitive multiplayer community, how imba the VLs/Vorastra are, if this particular ability got hypothetically buffed...

Reply #12 Top

Quoting Timmaigh, reply 11
Eh, you know the VLs are basically independent of planets because of the Dark Fleet Beacon research combined with exactly this particular ability already? The phasegate itself can summon reinforcements and not just the ones you build from shipyards somewhere...
End of Timmaigh's quote

Mind = Blown  :O

I knew the summoned phase gates had access to this ability, I just never put two and two together to think of it as a way of replenishing ships.  I guess I've not yet been pressured enough as VL to use the phase gates' ability in the first place (I don't do MP, I prefer slaughtering innocent AIs).

Hehe.  I must go try this out now... *_*

Reply #13 Top

Quoting Taranabug, reply 12


Quoting Timmaigh, reply 11Eh, you know the VLs are basically independent of planets because of the Dark Fleet Beacon research combined with exactly this particular ability already? The phasegate itself can summon reinforcements and not just the ones you build from shipyards somewhere...

Mind = Blown  

I knew the summoned phase gates had access to this ability, I just never put two and two together to think of it as a way of replenishing ships.  I guess I've not yet been pressured enough as VL to use the phase gates' ability in the first place (I don't do MP, I prefer slaughtering innocent AIs).

Hehe.  I must go try this out now...
End of Taranabug's quote

 

Revelations! :D  You gotta read the descriptions, the one for Spawn Phase Stabiliser explicitly says it allows you to reinforce yourself even without the settled planets.

Personally, once i research the DarkFleet Beacon ability, i never build any ships from shipyards anymore - aside few exceptions like Mine Layers on occasion. Otherwise the gates are way more convenient to use and the most important thing, they can summon ship classes you have not even researched (to be able to produce from shipyards)...like heavy cruisers for example.

Obviously i use all the gates i have at my disposal to reinforce myself, not just the ones dropped by the vorastra. 

Have fun!

Reply #14 Top

Quoting Seleuceia, reply 5
VR titan is hands down the worst...

End of Seleuceia's quote

No, VR titan is the best because it is the only one that can heal itself while fighting flak. 

 

Quoting Seleuceia, reply 5
VL phase node ability -- the good old days of stripping the whole map are over...it still has its strategic uses, but you don't see VL fleets running around the map anymore like you used to...the fact that you can just build a phase stabilizer, use a marauder, use an Orky, or use a kostura to accomplish the same task makes this ability kind of redundant...also, the cooldown time is a real killer at lower levels, making it not only redundant but undependable...
End of Seleuceia's quote

Who actually wants to buy the expensive and time-consuming PS research though? It is civ tier 5 and a frontliner can't afford all that. And leveling marauders to 6 is not only impractical, but IMO downright impossible unless you're facing noobs or late game. And really? Orky PS? I assume your trolling because I have not seen that used since the patch.

The titan PS ability gets you a tremendously powerful piece of tech at absolutely no charge... it enhances the reputation of a titan that is already rendered untouchable due to MPJ... plus you forget that you can build them on planets that have full tactical spots. I would gladly take it over one point of weapons or desperation any day... (ok I am lying about that last bit)

Quoting KSSSWM, reply 9
In what multiplayer scenario is having the capability of using an ability a mere 3 times in 20 minutes a good thing?
End of KSSSWM's quote

In what multiplayer scenario do you ever need more than 3 phase gates? Drop one on each of your choke points and use the next as a getaway card while attacking.

 

 

Reply #15 Top

Guys seriously you should have told me riddleking had a second account...

Reply #16 Top

Typical seleuceia, never responding when hes been proven wrong. 

You even wear tinfoil hats now? I made this account in 2010. Unless you're suggesting Riddleking makes mulitiple sleeper accounts I suggest you stop trolling. Plus, I actually play online unlike riddle.

Reply #17 Top

Quoting Sinkillr, reply 14
No, VR titan is the best because it is the only one that can heal itself while fighting flak. 
End of Sinkillr's quote

Tell you what, I'll bring an Eradica and my flak to fight your Kultorask and your flak and we see who both wins and heals more.  ;)

Reply #18 Top

VR titan level 5 and up does rape frigates better than any other titan (at level 6 its massive insta kill)

I have insta killed 80 HCs before with a level 8 VR titan. its an epic aoe killer that doest require the titan to face any target

The problem is playing vs somebody stupid enough to let the titan in range of the frigates in the first place. or keeping AM reserves high enough with advent/vasari battleships constantly draining it.

The aoe disabling ability is nice too, however id rather have a passive ability that kills frigates (VL titan) that is uncounterable since it doesnt require AM.

Reply #19 Top

If you get any titan to level 6 the game is pretty much over anyway...