Myth 1: Focus Firing gives you an advantage in light frigate battles
Fact 1: FF can actually hurt your dps as you will overkill enemy ships
Myth 2: Refineries are worthless
Fact 2: Refineries are actually more cost-efficient than trade ports if there are 6+ extractors near it
Myth 3: The trade ports on double TL Starbases makes TL the best eco faction
Fact 3: The SB trade ports take 82.5 minutes to pay for themselves, one of the worst ROI in the entire agme
Myth 4: The starting civilian techs (improved metal refinery, terran pop) should not be researched if you are frontliner
Fact 4: The metal and terran upgrades actually take sub-15 minutes to pay for themselves, though I don't recommend getting both
Myth 5: The higher dps of disciples will mean an advent player will outspam a TEC player
Fact 5: Cobalts have a better build time and higher health so the two factions are actually pretty even
Myth 6: Disciples kill vasari starbases more cost-efficiently than cobalts
Fact 6: This is quite an annoying cockroach myth that refuses to be stamped out. Check this replay:
50 Cobalts+Marza (300 supply) vs. Orky http://www.mediafire.com/?37dqqbqv9w9i0nj 43 cobalts+Marza survive... (265 supply)
62 Disciples+Prog (298 supply) vs Orky http://www.mediafire.com/?37dqqbqv9w9i0nj 29 disciples+Prog survive... (166 supply)
Myth 7: Bomber spam is the dominant strategy late game
Fact 7: Fighter spam is actually more common than bomber spam
Myth 8: Kanraks are the best LRM b/c PHASE MISSILES OP PLOX@@ NOOB@@@!!!!
Fact 8: Kanraks are actually the worst LRM (all early game vasari ships are shit compared to their counterparts). TEC LRM is actually the best "conventional LRM" (meaning it will beat the other two and it is the best against LF). Illums are also great because they rip apart the supposed counter, corvettes
Myth 9: Black Market minigame is worthless
Fact 9: If you successfully manipulate the BM and not just randomly buy/sell resources like a moron, you will gain a noticeable advantage over the other frontliner
Myth 10: SOASE is 100% a game of skill
Fact 10: SOASE multiplayer is 10% random map position, 20% favor from the MD gods, 20% your teammates skill level, and 10% the specs of your PC. Only 40% of the game is the actual "skill" of you, the player
Myth 11: You should not build health/weapon upgrades until late-game
Fact 11: I did the math and it actually is more cost-efficient to research the tier 1 techs once you get to around 200 supply then build more ships
Myth 12: Diplomacy is useless
Fact 12: I've actually found diplomatic frigates to be useful as pseudo-scouts b/c of their invulnerability.
Potential Myth 1: Scouts allow for faster expansion than light frigates
Has anyone actually tested this? It seems to be the case but I learned a long time ago not to take anything for granted in sins.
Potential Myth 2: Trade/Social specializations are better than trade ports
Needs more data...
Potential Myth 3: Culture is cost-effective as mid-game front-liner
Needs more data...
Potential Myth 4: Deliverence Engine is worthless
Needs more data...
Potential Myth 5: LF+vettes is better than LF+LRM
Needs more data...