Persistent hulks

I was just curious if anyone knew of a mod for rebellion, that would make it so destroyed ships wouldn't necessarily explode, or would maybe leave an evacuted, heavily damaged but otherwise intact ship? Not for recapturing purposes or anything, just as a graphical enhancement? If that makes sense

4,432 views 8 replies
Reply #1 Top

In theory you probably can do it, but I do not believe any mod currently does this.

Reply #2 Top

It makes sense yes but due to the game's limitations this would cause serious problems.

Reply #3 Top

Quoting Ryat, reply 2

It makes sense yes but due to the game's limitations this would cause serious problems.
End of Ryat's quote

I was thinking it might be possible to make a unique debris for each ship that is just the ship model. That would prevent the game from filling up with solid entities, and it wouldn't require any new models to be loaded.

Reply #4 Top

Debris is extremely performance heavy, so be careful how much of it you decide to keep around.

Reply #5 Top

Quoting GoaFan77, reply 3
I was thinking it might be possible to make a unique debris for each ship that is just the ship model. That would prevent the game from filling up with solid entities, and it wouldn't require any new models to be loaded.
End of GoaFan77's quote

True but that would only avoid the 2 GB limit. You also will have issues with the CPU having to keep track of it.

Reply #6 Top

Quoting Ryat, reply 5


Quoting GoaFan77, reply 3I was thinking it might be possible to make a unique debris for each ship that is just the ship model. That would prevent the game from filling up with solid entities, and it wouldn't require any new models to be loaded.

True but that would only avoid the 2 GB limit. You also will have issues with the CPU having to keep track of it.
End of Ryat's quote

Indeed. I would only try it with capitalships first.

Reply #7 Top

The problem will also be GPU-based since there is shadowcasting on particle meshes.

Reply #8 Top

STA3 has this.

Quoting GoaFan77, reply 3
I was thinking it might be possible to make a unique debris for each ship that is just the ship model. That would prevent the game from filling up with solid entities, and it wouldn't require any new models to be loaded.
End of GoaFan77's quote

Do remember if you want to do any texture changes at all, or even remove say the da texture, that requires a new mesh, even if it's the same barring that simple change. I'm pretty sure that would result in a new model being loaded in. That being said, I believe a better route to go would be to make two debris models that use the regular ship's textures, plus perhaps a generic fire/charred hull texture that's standard among all ship debris.