Vasari Rebel Starbases with "Twin Base" ability

Cannot Enter Hyperspace

I've created an artifact that increases the max number of starbases by 1, similar to how the "Twin Base" ability grants Tec Loyalists an additional starbase. However, this seems to break the Vasari Rebel's ability to phase jump their starbases. Regardless if the adjacent destination has any starbases or not, attempting to jump is blocked with the error "Cannot enter hyperspace because you already have a Starbase at that gravity well."

I've looked around and so far have not found any mention of where this restriction is being applied. I suspect this is hardcoded in the game and as such is not modable. However I wanted to check here to see if anyone might know otherwise.

Thanks.

7,730 views 13 replies
Reply #1 Top

Its hardcoded. :'(

Reply #2 Top

Rats...

Thanks for letting me know.

Reply #3 Top

Isnt there something that allows twin SBs in a grav well?  Ive run past it possibly DS that gives the grav well an extra sb.

Reply #4 Top

mikefacciola, there is the tec loyalist research that allows twin sb's in a gw, but the tec sb's do not move or jump

harpo

 

Reply #5 Top

There is both a research modifier and a planet bonus modifier that allow you to increase the max number of SBs....the max number of SBs (before planet bonus and research modifiers) could also have been increased for the planets in that mod...that's how stars allow 4 SBs....

Reply #6 Top

The problem is when you attempt to move in another starbase into the a gravwell that has the double base bonus. You can build two (or three or 5 etc) but you cannot move in a starbase if there is already another one there. And its hardcoded. Even an issue with stars.

Reply #7 Top

In this case, my mod grants the research modifier. The issue is however when you build a Vasari rebel SB and try to move it to another gravity well, regardless if it has a SB (or ever had one for that matter), the game believes there is already a starbase and rejects the order.

Reply #8 Top

Cursix, is the Starbase you're moving in the grav-well with another one or is it by itself?

Reply #9 Top

By itself; I construct a single starbase and try to move it to an adjacent world that has no starbases. The game denies the move claiming I already have a starbase in that gravity well.

Reply #10 Top

Quoting Ryat, reply 6

The problem is when you attempt to move in another starbase into the a gravwell that has the double base bonus. You can build two (or three or 5 etc) but you cannot move in a starbase if there is already another one there. And its hardcoded. Even an issue with stars.

 

Yeah, it is this hardcode (which wasn't there originally) that has caused me quite a bit of trouble with Sins of the Sirius Sector.

I had initially envisioned using Starbases as capital ships, allowing them to be upgraded as the player saw fit (and it worked well in my test build), however once that hardcode was applied in an attempt to nerf VR starbases it kind of ruined my plan and I had to change things around.

I wish they would remove the hardcode and just let the starbase limit determine if a starbase can jump.

Reply #11 Top

I'm sort of wondering what logic they are using in the hard code. If I was implementing this, I would use something along the lines of "if target_grav_sbcount >= player_max_sb_count then deny" or "if target_grav_sbcount > 1 then deny".

Right now, it seems more of a "if target_grav_maxsbcount > 1 then deny" logic.

Reply #12 Top

More likely, they are using a Boolean to check if the grav well already has a starbase....

Reply #13 Top

Quoting Seleuceia, reply 12

More likely, they are using a Boolean to check if the grav well already has a starbase....

 

I'd say that is probably it. It's annoying too since they don't seem interested in changing it