Some more tests. Today we send the Advent into the Frigate Deathbattle Arena
5 defense vs 5 disciples
Flak wins with 2 ships left alive. I believe this is due to my micro improving since my initial cobalt vs garda tests. I just ran my defense vessels through the disciples over and over, then circled them when it got down to 2 because they would both turn in the same direction, allowing me to "blindside" them more or less indefinitely and rather easily.
5 defense vs 3 ilums
Very easy flak win.... there are 4 still left alive, albeit one only has 60 hull remaining. I didn't do any micro really I just parked the fleet on top of the ilums so that most if not all of their banks could fire and let them go at it. As RespawnedTitan mentioned flaks have a more efficient firing strategy compared to other ships' auto-attack because they split their damage, one of the ilums only had 30 something shield mitigation when it was about to die.
5 defense vs 7 acolytes
I got to use this same group of flak for the next test without killing and respawning... because they won with no hull damage
5 defense vs 1 aeria (bombers)
The aeria amusingly runs out of SC and antimatter with about 300 hull left and all 5 Flak still alive. Attempts to run away or micro the aeria prove fruitless.
12 defense vs 1 Prog
8 defense left with full hp when the prog dies. Again run-through micro is needed to make the Flak fire properly but it's not particularly difficult.
5 disciples vs 3 illums
Only one ilum dies, the other two have full health. Just like flak, they can use run-through micro while still firing at the LFs from behind them. Unlike Flak they have a very long range so they can run far behind the enemy and still fire, "blindsiding" them for even longer than flak. They do win with 4 more fleet supply left over compared to the Flak..... which is pretty darn awful if you consider that ilums are supposed to hard counter LFs, and LFs are supposed to hard counter Flak!
5 disciples vs 7 acolytes
Only one disciple dies. Meh.
5 disciples vs 1 aeria (fighters)
Two disciples die before the aeria goes down.
12 disciples vs 1 prog
The prog takes this one very easily, I have it at colonize at level 1 but after killing the 7th frigate it leveled up and I gave it malice set to autocast. By treating it like a big flak and running it around the disciples I was able to prevent some of them from firing. The prog wins with about half its hull left.
3 ilums vs 6 acolytes
One ilum dies, another has about half health. Once again corvettes proving to be not much of a "counter" to LRF. Notably this result is not much different from Shrikens vs Javelis.
3 ilums vs 1 aeria (fighters)
Due to how slow the ilums are the aeria can run away from them and keep them from firing for long stretches of time. It wins without even losing any shields.
8 ilums vs 1 prog
Only 3 ilums are left although they do win. No attempt to micro the prog.
7 acolytes vs 1 aeria (fighters)
The aeria only takes about 50 hull damage before it wins.
17 acolytes vs 1 prog
Since the prog has a strong combat ability against frigates I decided to level it up to 2 and give it malice for this fight. Unfortunately, with only the damage from the capship and its fighters, the malice propagation is not enough to overcome even the flimsy corvettes' shield regen, and does not really do anything. The corvettes still win with 13 left alive, although I believe in shrikens vs Akkan there were 14 corvettes left. So as I predicted there is little difference in the outcome.