Fury is absolutely right. Sinkillr is a hydra troll with who knows how many accounts. You could be one for all I know, but if you are, then ok. If you aren't, ok. I don't particularly care because I'll have intelligent discourse with whoever'll listen.
Sins is what it is and we like it for that. Are people free to mod the game to add more races? Yep. But it's not as easy to mod this game as you think. Once you get into numbers, location, strike craft, or logic, it becomes an absolute nightmare and you'd hit those walls a lot more often than you might think.
Also, you may well not be another hydra head of Sinkillr, but you did have a certain "self pity" to that last post that his frequently have. Not saying you are, but at this point, the guy's inspired a level of paranoia in us which I suppose was his goal or something like that. I don't claim to understand trolls. Sinkillr's a troll and I don't even know who Red_Ruby is aside from the fact that apparently they play MP. The other dozen or so super-active people on here are generally pleasant and are happy to talk about the game and suggestions for it.
Now to change topics a bit...
So I'm totally putting too much thought into this, especially since Sins II ain't happening any time soon, but nonetheless I think it would be an awesome addition to the game and I'm having fun making this up.
Back to my previous Chaser posts...
The first dealt with frigates.
The second dealt with capitals.
This shall deal with weapons.
Simply put, I invision them as having four weapon types:
- Positron Gun: generic weapon type
- Phase Cannon: low-damage weapon that deals damage directly to hull
- Gravity Pulse Guns: moderate-damage weapon type that applies a slight repulse to the target upon impact.
- Ion Cannon: moderate-damage weapon that does minor bonus damage to shields
- Rift Beams: low-damage weapons that deal far more damage after shields have been brought offline.
Now, to go through the ships and which have what. Ships with several types will have their types listed from highest DPS to lowest DPS.
- Interceptor: PG
- Torpedoes: N/A
- Colony: PG
- Scout: IC
- LF: RB
- LRF: GPG (with two forward bank targets)
- Flak: GPG (but with absolutely minimal DPS; nearly all flak DPS will be dealt by the aura)
- Siege: PG
- Corvettes: IC, PG
- Light Carrier: N/A
- Offensive Support: PG
- Defensive Support: PG
- HC: RB
- Anti-Structure: RB
- Battleship: GPG, PC, IC
- Support: IC, PC, PG
- Colony: IC, PC, PG
- Carrier: GPG, IC, PC
- Dreadnought: RB, PC, GPG
- Unique: RB,PC,IC
In this way, the new race relies on synergy between frigates to deal maximum damage. The LRF can easily push ships around with focus fire and can slow the advance of units towards them with their additional weapon bank. LF+Scouts and later HC+Corvettes are going to be used to maximize damage where one ship class strips the shields of the target with Ion Cannons while the other class goes in for the kill. Ideally, this strategy would be high-damage but would be more difficult to pull off since it requires you to field two types of units rather than just spam one kind.
Similar things apply to capitals with some having Ion Cannons and others having Rift Beams. The only ship with both is the Unique capital.
By making it so the faction is more efficient against hull than shields, I think we could make it so that we get a case of...
Vasari > Advent > Chasers > Vasari. TEC wouldn't really be in the mix and would be more even with the more complex factions.
Further, by giving all capitals Phase Cannons, there is a certain slugfest about the Chasers. In any extended battle, they're likely to win simply because the low Phase Cannon damage starts to add up. If they want to win quickly though, they have to fight with the IC+RB strategy which is easier to counter.