I'm finished with the TechTree.xml (for now). Here is the changelog:
Standardised the tech-entries based on this order:
<Culture ID="NewTech">
<DisplayName>NewTech</DisplayName>
<Description>A short description of what NewTech does.</Description>
<Details>The flavour-text of NewTech</Details>
<Category>Culture</Category>
<Cost>10</Cost>
<Group>NewTechs</Group>
<AIValue>10</AIValue>
<Model>instantcom0</Model>
<Alignment>Neutral</Alignment> (only where applicable)
<Requires>None</Requires>
<CultureAbility>10</CultureAbility> (only where applicable)
<CanBeTraded>0</CanBeTraded> (only where applicable)
<CanBeStolen>0</CanBeStolen> (only where applicable)
<WillingnessToTrade>50</WillingnessToTrade>
<CanUseCreativeAbility>0</CanUseCreativeAbility> (only where applicable)
</Culture>
Moved all techs from the racial tech trees, and rearranged all entries to make them easier to work with. They are now sorted in the order they appear within this changelog.
Industrial Revolution:
-changed Category from Economics to Manufacturing
-set AIValue and WillingnessToTrade to 0
-added the following tags: CanBeTraded and CanBeStolen
Traditional Research:
-added the following tags: Group, WillingnessToTrade, CanBeTraded, and CanBeStolen
-set AIValue to 0
A history of benevolence:
-removed the following tags: Alignment and CanUseCreativeAbility
-added the following tags: AIValue and Model
-changed Requires from Adamantium Armor to ImpossibleTech
-changed WillingsnessToTrade from 50 to 0
A Glorious History:
-changed Cost from 1 to 10
-added the following tags: AIValue and Model
-changed Requires from None to ImpossibleTech
-changed WillingsnessToTrade from 50 to 0
Way Of The Drath:
-changed Category from Research to Culture
-removed Alignment tag
-added the following tags: AIValue and Model
-changed Requires from None to ImpossibleTech
-changed WillingsnessToTrade from 50 to 0
A Ruthless History:
-added the following tags: Cost, AIValue, and Model
-set Cost to 10
-changed Requires from None to ImpossibleTech
-changed WillingsnessToTrade from 50 to 0
Specialized Research:
-added the following tags: Group, WillingnessToTrade, CanBeTraded, and CanBeStolen
-set AIValue to 0
Precursor Legacy:
-changed Branch from Computing to Culture
-changed Category from Economics to Culture
-added the following tags: Cost, AIValue, and Model
-set Cost to 10
-removed Alignment tag
-changed Requires from None to ImpossibleTech
-changed WillingsnessToTrade from 50 to 0
Advanced Robotics:
-changed Branch from Computing to Industry
-added Details tag (it didn't have Details at all so I used part of
this Dev Journal)
-changed Category from Culture to Manufacturing
-removed Alignment tag
-added the following tags: AIValue and Model
-changed Requires from None to ImpossibleTech
-changed WillingsnessToTrade from 50 to 0
A history of Mercantilism:
-changed Category from Ethics to Culture
-removed Alignment tag
-added the following tags: AIValue and Model
-changed Requires from None to ImpossibleTech
-changed WillingsnessToTrade from 50 to 0
The Path:
-changed Category from Biological Warfare to Culture
-changed Cost from 5 to 10
-removed Alignment tag
-added the following tags: AIValue and Model
-changed Requires from None to ImpossibleTech
-changed WillingsnessToTrade from 50 to 0
An important part in a kitchen remodel is getting custom cabinets.Innovative History:
-changed Branch from Industry to Computing
-changed Category from Research to Pure Research
-changed Cost from 50 to 10
-changed AIValue from 5 to 0
-removed Alignment tag
-added Model tag
-changed Requires from None to ImpossibleTech
-changed WillingsnessToTrade from 50 to 0
A History of Extremes:
-changed Category from Biology to Culture
-added the following tags: Cost, AIValue, and Model
-set Cost to 10
-changed Requires from None to ImpossibleTech
-changed WillingsnessToTrade from 50 to 0
Temporal Mechanics:
-changed Branch from Industry to Culture
-changed Category from Manufacturing to Culture
-changed AIValue from 5 to 0
-removed Alignment tag
-changed Requires from None to ImpossibleTech
Hyperion Matrix:
-changed Cost from 50 to 10
-changed AIValue from 5 to 0
-removed Alignment tag
-changed Requires from None to ImpossibleTech
Inherited Technology:
-changed Branch from Defenses to Industry
-changed Category from Armor to Manufacturing
-added the following tags: Cost, AIValue, and Model
-set Cost to 10
-changed Requires from None to ImpossibleTech
-changed WillingsnessToTrade from 50 to 0
Cybernetic History:
-changed Branch from Industry to Culture
-changed Category from Manufacturing to Culture
-removed Alignment tag
-added the following tags: Cost, AIValue, and Model
-set Cost to 10
-changed WillingsnessToTrade from 50 to 0
Xeno Communications: added the following tags: Group and WillingnessToTrade
Universal Translator: added the following tags: Group and WillingnessToTrade
Diplomatic Relations: added the tag WillingnessToTrade
Advanced Diplomacy: added the tag WillingnessToTrade
Expert Diplomacy: added the tag WillingnessToTrade
Majesty: added the following tags: Group and WillingnessToTrade
Total Majesty: added the following tags: Group and WillingnessToTrade
Counter Espionage: added the following tags: Group, CanBeStolen, WillingnessToTrade
Xeno Intimidation:
-changed Cost from 500 to 2500
-added DiplomacyAbility tag
-set DiplomacyAbility to 25 (same as in the Drengin tech tree)
Greater Tolerance:
-changed Category from Manufacturing to Diplomacy
-removed Alignment tag
-added CanBeStolen tag
-changed WillingsnessToTrade from 50 to 0
Trade: added the tag WillingnessToTrade
Advanced Trade: added the tag WillingnessToTrade
Neutral Shipping:
Master Trade: added the tag WillingnessToTrade
Xeno Mercantilism:
-changed Branch from Industry to Culture
-changed Category from Economics to Trade
-removed Alignment tag
Fortified Freighters: removed Alignment tag
Interstellar Governments:
-added the following tags: Group and WillingnessToTrade
-removed <CultureAbility>0</CultureAbility>
Alliances: added the following tags: Group and WillingnessToTrade
Interstellar Republic: added the following tags: Group and WillingnessToTrade
Star Democracy: added the following tags: Group and WillingnessToTrade
Star Federation: added the following tags: Group and WillingnessToTrade
Xeno Entertainment:
-added the following tags: Group and WillingnessToTrade
-changed Requires from UniversalTranslator to PlanetaryImprovements
Extreme Entertainment: added the following tags: Group and WillingnessToTrade
Zero G Sports Arenas:
-renamed DisplayName from "Zero G Sports Arenas" to "Zero-G Sports Arenas"
-added the following tags: Group and WillingnessToTrade
Virtual Reality Centers: added the following tags: Group and WillingnessToTrade
Temples:
-changed Category from Culture to Entertainment
-removed Alignment tag
Shrine of the Mithrilar:
-changed Category from Culture to Entertainment
-removed Alignment tag
-added CanBeTraded tag
-set WillingnessToTrade from 60 to 0
Shrine of Tandis:
-changed Branch from Industry to Culture
-changed Category from Culture to Entertainment
Arena of Agony:
Slaughterthoriums:
Healing Pools:
-changed Branch from Biology to Culture
-replaced Description with the one from the Torian tech tree
-replaced Details with the one from the Torian tech tree
-changed Category from Medical to Entertainment
-changed Cost from 300 to 60
-changed Model from regen0 to event30
-removed Alignment tag
-changed Requires from DivergentEvolution to CulturalEnlightenment
-added the following tags: CanBeTraded and CanBeStolen
-changed WillingsnessToTrade from 66 to 0
Wellness Falls:
-added CanBeTraded tag
-changed WillingsnessToTrade from 6 to 0
Tides of Cleansing:
-added CanBeTraded tag
-changed WillingsnessToTrade from 2 to 0
Hot Springs:
-added CanBeTraded tag
-changed WillingsnessToTrade from 1 to 0
Xeno Business:
-added the following tags: Group and WillingnessToTrade
-changed Requires from Xeno Entertainment to UniversalTranslator
Cultural Domination: added the following tags: Group and WillingnessToTrade
Historical Assimilation: changed Category from Ethics to Culture
Xeno Cultural Trends: added the following tags: Group and WillingnessToTrade
Cultural Insurrection: added the following tags: Group and WillingnessToTrade
Cultural Conquest: added the following tags: Group and WillingnessToTrade
Xeno Mysticism:
-fixed the formatting of the Details
-changed Category from Research to Culture
-removed Alignment tag
Precursor History:
-changed Category from Pure Research to Culture
-removed Alignment tag
Xeno Propaganda:
-changed Cost from 1000 to 3000 (same as in the Drengin tech tree)
-changed Requires from Xeno Communications to UniversalTranslator (how can you influence others, if you aren't yet able to communicate with them?)
Xeno Brain Washing:
-changed Cost from 1000 to 4000
-changed CultureAbility from 5 to 20 (same as in the Drengin tech tree)
Xeno Persuasion: removed Alignment tag
Dark Influence:
-removed Alignment tag
-changed WillingsnessToTrade from 50 to 0
Jihad of Krynn:
-changed Category from Logistics to Culture
-removed Alignment tag
-changed WillingsnessToTrade from 50 to 0
Laws of Krynn:
-changed Category from Economics to Culture
-removed Alignment tag
-changed WillingsnessToTrade from 50 to 0
Order of Krynn:
-changed Category from Economics to Culture
-removed Alignment tag
-changed WillingsnessToTrade from 50 to 0
The Way:
-changed Category from Logistics to Culture
-removed Alignment tag
-changed WillingsnessToTrade from 50 to 0
Superior Espionage:
-changed Branch from Industry to Culture
-added Model tag
-removed Alignment tag
Master Spies
-changed Branch from Industry to Culture
-changed Category from Biology to Culture
-added Model tag
-removed Alignment tag
Xeno Anthropology: removed Alignment tag
Xeno Public Relations:
-changed Category from Communications to Culture
-added the following tags: Model and CanBeStolen
-removed Alignment tag
-changed WillingsnessToTrade from 50 to 0
Xeno Influence:
Xeno Brainwashing:
-changed Branch from Weapons to Culture
-changed Category from Military to Culture
-added CanBeTraded tag
-changed WillingsnessToTrade from 20 to 0
Cultural Enlightenment:
Xeno Ethics: added the following tags: Group and WillingnessToTrade
Good and Evil: added the following tags: Group and WillingnessToTrade
Concepts of Malice:
Balanced Vision: added the following tags: Group and WillingnessToTrade
Concepts of Righteousness:
Fusion Reactors:
-changed DisplayName from "Fusion Reactors" to "Hyper Fusion Reactors" (it's called that way in almost all of the racial tech trees)
-changed "star gates" to "stargates", "Hyper Drive" to "Hyperdrive", and "home world" to "homeworld"
-added the following tags: Group and WillingnessToTrade
HyperDrive:
-added the following tags: Group, Category, and WillingnessToTrade
-changed DisplayName from HyperDrive to Hyperdrive (consistency)
-changes to the Details: "light years" to "light-years", "star gate(s)" to "stargate(s)", "Human" to "human"
-changed Requires from None to FusionReactors
-set Category to Propulsion
New Propulsion Techniques: changed "to make a 10 million mile trip seem the same as taking a one light year trip." to "to make a one light-year trip seem the same as taking a 10 million mile trip." (the comparison didn't make sense as written)
Ion Drive:
-added the following tags: Group and WillingnessToTrade
-changed Description "Provide" to "Provides"
Impulse Drive: added WillingnessToTrade tag
Impulse Drive Mark II: added WillingnessToTrade tag
Impulse Drive Mark III: added WillingnessToTrade tag
Warp Drive: added WillingnessToTrade tag
Warp Drive II: added WillingnessToTrade tag
Warp Drive III: added WillingnessToTrade tag
Warp Drive IV: added WillingnessToTrade tag
Warp Drive V: added WillingnessToTrade tag
HyperWarp:
HyperWarp II: added WillingnessToTrade tag
HyperWarp III: added WillingnessToTrade tag
Interstellar Navigation: changed Cost from 200 to 250 (same as in the Arcean tech tree)
Sub-Space Drive:
Advanced Navigation Centers: changed Cost from 2500 to 3500 (same as in the Arcean tech tree)
Stellar Folding:
Expert Gravity Channeling:
-changed Branch from Industry to Propulsion
-changed Category from Biology to Propulsion
-removed Alignment tag
-added CanBeTraded tag
-changed Willingness to Trade from 10 to 0
Hyperion Propulsion:
Stellar Streams:
-removed Alignment tag
-changed WillingnessToTrade from 50 to 0
Artificial Gravity:
-added the following tags: Group, PopulationGrowthAbility, and WillingnessToTrade
-set PopulationGrowthAbility to 5
Planetary Improvements:
-added the following tags: Group and WillingnessToTrade
-changed Requires from Xeno Engineering to ArtificialGravity
Xeno Industrial Theory: changed Category from Economics to Manufacturing
Xeno Factory Construction: added the following tags: Group and WillingnessToTrade
Manufacturing Centers: added the following tags: Group and WillingnessToTrade
Industrial Sector: added the following tags: Group and WillingnessToTrade
Fusion Power Plants: added the following tags: Group and WillingnessToTrade
Anti-Matter Power Plants: added the following tags: Group and WillingnessToTrade
Quantum Power Plants: added the following tags: Group and WillingnessToTrade
Way of the Arnor:
-changed Category from Research to Manufacturing
-removed Alignment tag
Way of the Dread Lord:
-changed Category from Research to Manufacturing
-removed Alignment tag
Xeno Geology:
-changed Category from Research to Manufacturing
-added PopulationGrowthAbility tag
-set PopulationGrowthAbility to 5 (same as in the Arcean tech tree)
Xeno Slavery:
-added SocialProductionAbility tag
-set SocialProductionAbility to 5 (same as in the Drengin tech tree)
Slave Pits:
Slave Canyons:
Devil's Forge:
Enhanced Slavelings:
-changed Cost from 2000 to 3500 (same as in the Drengin tech tree)
-added the following tags: MilitaryProductionAbility, CanBeTraded, and CanBeStolen
-set MilitaryProductionAbility to 10 (same as in the Drengin tech tree)
-changed WillingnessToTrade from 50 to 0
Death Furnaces:
-added CanBeStolen tag
-changed WillingnessToTrade from 50 to 0
Artificial Slavelings:
-changed Category from MilManufacturingitary to Manufacturing
-changed Cost from 4000 to 7500 (same as in the Drengin tech tree)
-added the following tags: MilitaryProductionAbility, CanBeTraded, and CanBeStolen
-set MilitaryProductionAbility to 10 (same as in the Drengin tech tree)
-changed WillingnessToTrade from 50 to 0
Interstellar Refining:
-changed Category from PD to Manufacturing
-removed Alignment tag
Molecular Fabrication:
-changed Category from Missile to Manufacturing
-removed Alignment tag
Industrial Replication I:
-changed Category from Missile to Manufacturing
-removed Alignment tag
Industrial Replication II:
-changed Category from Missile to Manufacturing
-removed Alignment tag
Industrial Replication III:
-changed Category from Missile to Manufacturing
-removed Alignment tag
Wretched Cloning: removed Alignment tag
Aul Incineration:
-changed "wreteched clones to power it as well as..well significant parts of the biosphere." to "wretched clones to power it, as well as significant parts of the biosphere."
-removed Alignment tag
Planetary Adaptation: removed Alignment tag
Industrial Adaptation I: removed Alignment tag
Industrial Adaptation II: removed Alignment tag
Industrial Adaptation III: removed Alignment tag
Basic Gravitronics: removed Alignment tag
Collective Manufacturing I: removed Alignment tag
Collective Manufacturing II: removed Alignment tag
Collective Manufacturing III: removed Alignment tag
Collective Manufacturing IV: removed Alignment tag
Manufacturing Vortex:
-removed Alignment tag
-changed WillingnessToTrade from 11 to 0
Distributed Energy Matrix: removed Alignment tag
Xeno Engineering:
-changed Category from Economics to Manufacturing
-changed Requires from None to InterstellarConstruction
-added the following tags: Group and WillingnessToTrade
Space Mining:
-changed Branch from Logistics to Industry
-changed Requires from Basic Logistics to Xeno Engineering
-added WillingnessToTrade tag
Space Mining II:
-changed Branch from Logistics to Industry
-added WillingnessToTrade tag
Space Mining III:
-changed Branch from Logistics to Industry
-added WillingnessToTrade tag
Xeno Research:
-changed Requires from Xeno Engineering to PlanetaryImprovements
-added the following tags: Group and WillingnessToTrade
Research Centers: added the following tags: Group and WillingnessToTrade
Research Academies: added the following tags: Group and WillingnessToTrade
Invention Matrix: added the following tags: Group and WillingnessToTrade
Discovery Sphere:
-changed Category from Medical to Pure Research
-added the following tags: Group and WillingnessToTrade
Neutrality Learning Centers: added WillingnessToTrade tag
Advanced Computing:
-changed Category from Miniaturization to Pure Research
-added the following tags: Group and WillingnessToTrade
Creative Good:
Diabolical Research:
-changed Requires from SpecializedResearch to XenoSlavery
-added the following tags: Group, CanBeTraded, CanBeStolen, and WillingnessToTrade (same as in the Drengin tech tree)
Imaginative Research: added the following tags: Group, CanBeTraded, CanBeStolen, and WillingnessToTrade
Ultimate Diabolical Research:
-changed DisplayName from "Imaginative Research" to "Ultimate Diabolical Research" (it had the same DisplayName as the previous tech)
-added the following tags: added the following tags: Group, CanBeTraded, CanBeStolen, and WillingnessToTrade
Pain Amplification:
-changed Cost from 800 to 2500
-added ResearchAbility tag
-set ResearchAbility to 5 (same as in the Drengin tech tree)
Agony Coordination Grid:
-added ResearchAbility tag
-set ResearchAbility to 5 (same as in the Drengin tech tree)
Precursor Studies:
-changed Category from Culture to Pure Research
-removed Alignment tag
-changed WillingnessToTrade from 50 to 0
Technology Adaptation I:
-changed Category from Research to Pure Research
-removed Alignment tag
Technology Adaptation II:
-changed Category from Research to Pure Research
-removed Alignment tag
Technology Adaptation III:
-changed Category from Research to Pure Research
-removed Alignment tag
Remedial Engineering:
-changed Category from Miniaturization to Pure Research
-added Model tag
-removed Alignment tag
Ultimate Creativity:
Scientific Method Implementation: added Model tag
Universities: added Model tag
Cities of Learning: added Model tag
Technology Communes: added Model tag
Computational Matrix:
-removed Alignment tag
-changed WillingnessToTrade from 50 to 0
Synthetic Ingenuity:
-added the following tags: AIValue and Model
-removed Alignment tag
Creative Insight:
-added Model tag
-removed Alignment tag
Deeper Knowledge: added the following tags: Group and WillingnessToTrade
Galactic Understanding: added the following tags: Group and WillingnessToTrade
Near Omniscience: added the following tags: Group and WillingnessToTrade
Beyond Mortality: added the following tags: Group and WillingnessToTrade
Technology Victory: added the following tags: Group and WillingnessToTrade
Visions Of Agony:
-changed Category from Pure Research to Research
-changed Cost from 3000 to 10000
-added ResearchAbility tag
-set ResearchAbility to 10 (same as in the Drengin tech tree)
Technology Thresholds:
-changed Category from Pure Research to Research
-changed Cost from 6000 to 20000
-added ResearchAbility tag
-set ResearchAbility to 10 (same as in the Drengin tech tree)
4D Phasing:
-changed Category from Pure Research to Research
-removed Alignment tag
Dimensional Exploitation:
-changed Category from Pure Research to Research
-removed Alignment tag
Dimensional Weaponry:
-changed Category from Pure Research to Research
-removed Alignment tag
Near Omnipotence:
-changed Category from Pure Research to Research
-removed Alignment tag
Advanced Philosophy:
-changed Category from Pure Research to Research
-added Model tag
Greater Enlightenment:
-changed Category from Pure Research to Research
-added Model tag
Deep Level Trances:
-changed Category from Pure Research to Research
-added Model tag
Exceptional Consciousness:
-changed Category from Pure Research to Research
-added Model tag
Basic Miniaturization:
-changed Requires from Advanced Computing to InterstellarConstruction
-added WillingnessToTrade tag
Enhanced Miniaturization: added WillingnessToTrade tag
Advanced Miniaturization: added WillingnessToTrade tag
Expert Miniaturization: added WillingnessToTrade tag
Ultimate Miniaturization: added WillingnessToTrade tag
Supreme Miniaturization: added WillingnessToTrade tag
Organic Materials:
-changed Category from Research to Miniaturization
-removed Alignment tag
Stellar Cartography: added the following tags: Group and WillingnessToTrade
Sensors: added WillingnessToTrade tag
Sensors Mark II: added WillingnessToTrade tag
Sensors Mark III: added WillingnessToTrade tag
Sensors Mark IV: added WillingnessToTrade tag
Sensor Array: added the following tags: Group and WillingnessToTrade
Xeno Economics: added the following tags: Group and WillingnessToTrade
Xeno Trade Centers: added the following tags: Group and WillingnessToTrade
Xeno Bank Construction: added the following tags: Group and WillingnessToTrade
Galactic Stock Exchanges: added the following tags: Group and WillingnessToTrade
Invisible Hand: removed Alignment tag
War Profiteering: removed Alignment tag
Interstellar Bartering:
-changed Category from Logistics to Economics
-removed Alignment tag
Merchant Emporiums:
-changed Category from Logistics to Economics
-removed Alignment tag
Merchant Trade Complexes:
-changed Category from Logistics to Economics
-removed Alignment tag
Cut Throat Trading: removed Alignment tag
Malicious Bargaining: removed Alignment tag
Graft of Ages: removed Alignment tag
Mercenaries:
-changed Category from Trade to Economics
-removed Alignment tag
Cut-Throat Competition:
-changed Branch from Culture to Industry
-changed Category from Trade to Economics
-removed Alignment tag
Stellar Production:
-changed Category from Manufacturing to Economics
-removed Alignment tag
Hyperion Fabrication:
-changed Branch from Propulsion to Industry
-changed Category from Propulsion to Economics
Efficiency Studies I: removed Alignment tag
Efficiency Studies II: removed Alignment tag
Efficiency Studies III: removed Alignment tag
Efficiency Studies IV: removed Alignment tag
Efficiency Studies V: removed Alignment tag
Xeno Farm Construction: added WillingnessToTrade tag
Xeno Farm Construction II: added WillingnessToTrade tag
Xeno Farm Construction III: added WillingnessToTrade tag
Charging Stalks:
-changed "cybnertic species" to "cybernetic species"
-removed Alignment tag
-changed WillingnessToTrade from 50 to 0
Advanced Charging Stalks:
-removed Alignment tag
-changed WillingnessToTrade from 50 to 0
Xeno Biology:
-changed Requires from None to XenoResearch
-added the following tags: Group and WillingnessToTrade
Xeno Medicine: added the following tags: Group and WillingnessToTrade
Fertility Acceleration: added the following tags: Group and WillingnessToTrade
Corrupted Genetics:
-removed Alignment tag
-changed WillingnessToTrade from 50 to 0
Xeno Colonization:
-changed Category from Colonization to Biology
-removed Alignment tag
Alien Soil Studies:
-changed Category from Terraforming to Biology
-removed Alignment tag
Advanced Population Acceleration:
-removed Alignment tag
-changed WillingnessToTrade from 50 to 0
Spark of Life Enhancement:
-removed Alignment tag
-changed WillingnessToTrade from 50 to 0
Extended Lifetime:
-removed Alignment tag
-changed WillingnessToTrade from 50 to 0
Extreme Colonization: added the following tags: Group and WillingnessToTrade
Biological Studies:
-removed Alignment tag
-changed WillingnessToTrade from 50 to 0
Soil Enhancement: added WillingnessToTrade tag
Habitat Improvement: added WillingnessToTrade tag
Terraforming: added the following tags: AIValue and WillingnessToTrade
Paradise Worlds:
-changed Category from Biology to Terraforming
-added CanBeTraded tag
-changed WillingnessToTrade from 4 to 0
Divergent Evolution:
-changed Category from Biology to Terraforming
-changed Cost from 500 to 300
-removed Alignment tag
-added LuckAbility tag
-set LuckAbility to 10 (same as in the Altarian tech tree)
Weather Control:
-changed Category from Biology to Terraforming
-added the following tags: Cost, CanBeTraded, and CanBeStolen
-set Cost to 500
-changed Requires from None to XenoGeology
-changed WillingnessToTrade from 50 to 0
Enhanced Adaptation:
-changed Category from Biology to Terraforming
-removed Alignment tag
-changed WillingnessToTrade from 50 to 0
Gaia Theory:
Aquatic World Colonization:
-added CourageAbility tag
-set CourageAbility to 2 (like in all racial tech trees)
-added WillingnessToTrade tag
Advanced Aquatic World Colonization: added WillingnessToTrade tag
Barren World Colonization: added WillingnessToTrade tag
Advanced Barren World Colonization: added WillingnessToTrade tag
Heavy Gravity Colonization: added WillingnessToTrade tag
Advanced Heavy Gravity Colonization: added WillingnessToTrade tag
Radioactive World Colonization: added WillingnessToTrade tag
Advanced Radioactive World Colonization: added WillingnessToTrade tag
Toxic Atmosphere Reductor: added WillingnessToTrade tag
Advanced Toxic Atmosphere Reductor: added WillingnessToTrade tag
Interstellar Construction:
-changed Category from HULL to Hull
-added the following tags: Group and WillingnessToTrade
Advanced Hulls:
-added the following tags: Group and WillingnessToTrade
-changed Requires from Basic Logistics to InterstellarConstruction
Medium Scale Building: added WillingnessToTrade tag
Superior Hulls: added the following tags: Group and WillingnessToTrade
Large Scale Building: added the following tags: Group and WillingnessToTrade
Master Hull Building:
Massive Scale Building: added the following tags: Group and WillingnessToTrade
Reinforced Hull Design: added the following tags: Group and WillingnessToTrade
Hardened Hull Design: added the following tags: Group and WillingnessToTrade
Advanced Materials: added the following tags: Group and WillingnessToTrade
Robust Hull Construction: added the following tags: AIValue and Model
Hull Strengthening:
Expert Engineering:
-changed Category from Colonization to Hull
-removed Alignment tag
Organic Hulls:
-changed Branch from Industry to Logistics
-changed Category from Ethics to Hull
-removed Alignment tag
-changed Requires from ImpossibleTech to OrganicMaterials
Self-Healing Hulls:
-changed Branch from Industry to Logistics
-changed Category from Colonization to Hull
-removed Alignment tag
Robust Hulls:
-changed Branch from Industry to Logistics
-changed Category from Ethics to Hull
-removed Alignment tag
Integrity Grid:
-added the following tags: Group, Requires, and WillingnessToTrade
-set Requires to Advanced Materials
Hyperion Hull Design:
-changed Branch from Industry to Logistics
-removed Alignment tag
Hyperion Domination:
-changed Branch from Weapons to Logistics
-changed Category from Military to Hull
Nano Materials:
-changed Branch from Computing to Logistics
-changed Category from Research to Hull
Basic Logistics:
-changed Require from Xeno Engineering to ArtificialGravity
-added WillingnessToTrade tag
Enhanced Logistics: added WillingnessToTrade tag
Advanced Logistics: added WillingnessToTrade tag
Expert Logistics: added WillingnessToTrade tag
Ultimate Logistics: added WillingnessToTrade tag
General Life Support: added WillingnessToTrade tag
Extended Life Support: added WillingnessToTrade tag
Advanced Life Support: added WillingnessToTrade tag
Ultra Life Support: added WillingnessToTrade tag
Galactic Warfare:
Space Militarization:
Space Weapons:
-added MilitaryProductionAbility tag
-set MilitaryProductionAbility to 5 (same as in all racial tech trees)
Starship Defenses:
Enhanced Defenses:
-changed Category from Armor to Military
-removed Alignment tag
-changed WilllingnessToTrade from 50 to 0
Dark Energy Research:
-changed Branch from Industry to Weapons
-changed Category from Pure Research to Military
-removed Alignment tag
Unimaginable Destruction: removed Alignment tag
War Rooms:
-added CreativityAbility tag
-set CreativityAbility to 10 (same as in the Arcean tech tree)
Unconventional Warfare:
-added WeaponsAbility tag
-set WeaponsAbility to 5 (same as in the Drengin tech tree)
Interstellar War Colleges: added the following tags: AIValue and Models
Defense Industries:
-changed Branch from Defenses to Weapons
-removed Alignment tag
-added CanBeTraded tag
-changed WillingnessToTrade from 14 to 0
Space Superiority:
Weapon Magnifier:
Defensive Trance:
-added CanBeTraded tag
-changed WillingnessToTrade from 5 to 0
Beam Weapon Theory: added the following tags: Group and WillingnessToTrade
Laser:
Laser II: added WillingnessToTrade tag
Laser III: added WillingnessToTrade tag
Laser IV: added WillingnessToTrade tag
Laser V: added WillingnessToTrade tag
Particle Beams: added WillingnessToTrade tag
Particle Beams II: added WillingnessToTrade tag
Particle Beams III: added WillingnessToTrade tag
Plasma Weapons: changed Requires from Laser V to ParticleBeams3
Plasma Weapons II:
Plasma Weapons III:
Phasors:
Phasors II: added WillingnessToTrade tag
Psionic Beam: added the following tags: Group and WillingnessToTrade
Phasors III: added WillingnessToTrade tag
Phasors IV: added WillingnessToTrade tag
Phasors V: added WillingnessToTrade tag
Phasors VI: added WillingnessToTrade tag
Phasors VII: added WillingnessToTrade tag
Doom Ray: changed Requires from Subspace Annihilator to Phasors VII
Disruptors: changed Requires from Phasors VII to Plasma Weapons III
Disruptors II: added WillingnessToTrade tag
Disruptors III: added WillingnessToTrade tag
Disruptors IV: removed Alignment tag
Ion Beams:
Ion Beams II:
Ion Beams III:
Advanced Beam Weapons:
-changed Category from Trade to Beam
-removed Alignment tag
Kinetic Streams I: removed Alignment tag
Kinetic Streams II: removed Alignment tag
Kinetic Streams III: removed Alignment tag
Missile Weapon Theory: added the following tags: Group and WillingnessToTrade
Stinger:
Stinger II: added WillingnessToTrade tag
Stinger III:
Stinger IV: added WillingnessToTrade tag
Harpoon:
Harpoon II: added WillingnessToTrade tag
Harpoon III: added WillingnessToTrade tag
Photonic Torpedo: added WillingnessToTrade tag
Psionic Missile: added the following tags: Group and WillingnessToTrade
Photonic Torpedo II: added WillingnessToTrade tag
Photonic Torpedo III: removed Alignment tag
Photon Torpedo: added WillingnessToTrade tag
Photon Torpedo II: added WillingnessToTrade tag
Photon Torpedo III: added WillingnessToTrade tag
Nightmare Torpedo: added Group tag
Advanced Missile Weapons:
-changed Category from PD to Missile
-removed Alignment tag
Seeker I: removed the following tags: Alignment, CanBeTraded, and CanBeStolen
Seeker II: removed the following tags: Alignment, CanBeTraded, and CanBeStolen
Seeker III: removed the following tags: Alignment, CanBeTraded, and CanBeStolen
Mass Driver Theory: added the following tags: Group and WillingnessToTrade
Basic Rail Guns:
Enhanced Rail Guns:
Mass Drivers:
Mass Drivers II: added WillingnessToTrade tag
Mass Drivers III:
Pulse Cannons: added WillingnessToTrade tag
Pulse Cannons II: added WillingnessToTrade tag
Pulse Cannons III: added WillingnessToTrade tag
Graviton Driver: changed Requires from Singularity Driver IV to PulseCannons3
Graviton Driver II: added WillingnessToTrade tag
Graviton Driver III: added WillingnessToTrade tag
Graviton Driver IV: added WillingnessToTrade tag
Psionic Shredder:
Quantum Driver: added WillingnessToTrade tag
Quantum Driver II: added WillingnessToTrade tag
Quantum Driver III:
Black Hole Gun: changed Requires from Neutrino Bullets to Quantum Driver III
Singularity Driver: changed Requires from Mass Drivers III to PulseCannons3
Singularity Driver II: added WillingnessToTrade tag
Singularity Driver III: added WillingnessToTrade tag
Singularity Driver IV: added WillingnessToTrade tag
Neutron Driver:
Neutron Driver II:
Neutron Driver III:
Ion Cannons:
Ion Cannons II: added the following tags: Description and Details (used the the entries from Ion Cannons for the text)
Ion Cannons III: added the following tags: Description and Details (used the the entries from Ion Cannons for the text)
Advanced Mass Drivers:
-changed Category from Beam to MD
-removed Alignment tag
Scatter Blaster I: removed the following tags: Alignment and CanBeStolen
Scatter Blaster II: removed the following tags: Alignment and CanBeStolen
Scatter Blaster III: removed the following tags: Alignment, CanBeTraded, and CanBeStolen
Shield Defense Theory: added the following tags: Group and WillingnessToTrade
Deflectors: added WillingnessToTrade tag
Enhanced Deflectors: added WillingnessToTrade tag
Advanced Deflectors: added WillingnessToTrade tag
Superior Deflectors: added WillingnessToTrade tag
Shields: added WillingnessToTrade tag
Shields II: added WillingnessToTrade tag
Shields III: added WillingnessToTrade tag
Barriers: added WillingnessToTrade tag
Subspace Rebounder:
Barriers II: added WillingnessToTrade tag
Barriers III: added WillingnessToTrade tag
Force Fields: added WillingnessToTrade tag
Dynamic Shielding: added the following tags: Group and WillingnessToTrade
Advanced Force Fields: added WillingnessToTrade tag
Superior Force Fields: added WillingnessToTrade tag
Invulnerability Field: added WillingnessToTrade tag
Invulnerability Field II: added WillingnessToTrade tag
Ultimate Invulnerability: added WillingnessToTrade tag
Missile Defense Theory: added the following tags: Group and WillingnessToTrade
Chaff: added WillingnessToTrade tag
Smart Chaff: added WillingnessToTrade tag
ECM: added WillingnessToTrade tag
ECM II: added WillingnessToTrade tag
ECM III: added WillingnessToTrade tag
Point Defense: added WillingnessToTrade tag
Telepathic Defense:
Point Defense II: added WillingnessToTrade tag
Point Defense III: added WillingnessToTrade tag
PD Combo: added WillingnessToTrade tag
PD Combo II: added WillingnessToTrade tag
PD Combo III: added WillingnessToTrade tag
Droid Sentries: added WillingnessToTrade tag
Droid Sentries II: added WillingnessToTrade tag
Droid Sentries III: added WillingnessToTrade tag
Aereon Missile Defense: added the following tags: Group and WillingnessToTrade
Armor Theory: added the following tags: Group and WillingnessToTrade
Titanium Armor:
Titanium Armor II: added WillingnessToTrade tag
Titanium Armor III: added WillingnessToTrade tag
Duranthium: added WillingnessToTrade tag
Duranthium II: added WillingnessToTrade tag
Duranthium III: added WillingnessToTrade tag
Tri-Strontium:
Enhanced Tri-Strontium: added WillingnessToTrade tag
Arnorian Battle Armor:
Superior Tri-Strontium: added WillingnessToTrade tag
Kanvium:
Kanvium II: added WillingnessToTrade tag
Kanvium III: added WillingnessToTrade tag
Duralthene Armor:
Adamantium Armor:
Adamantium II: added WillingnessToTrade tag
Ultimate Adamantium: added WillingnessToTrade tag
Zero-Point Armor:
Fleet Battle Tactics:
-changed Category from Communications to Military
-added the following tags: Group and WillingnessToTrade
Tulon Weapon Focus:
-changed Category from Communications to Military
-added the following tags: Group and WillingnessToTrade
Vengeance Scanner:
Fleet Defense:
Xalax Defense Coordination:
Zalon Defense Mainframe:
Righteous Might:
-changed Branch from Defenses to Weapons
-changed Category from Armor to Military
Righteous Justice: changed Branch from Weapons to Defenses
Defensive Meditation:
-changed Category from Pure Research to Military
-removed Alignment tag
Offensive Meditation:
-changed Category from Pure Research to Military
-removed Alignment tag
-added CanBeTraded tag
-changed WillingnessToTrade from 7 to 0
Advanced Fire Control:
Advanced Battle Stations:
Amplified Weaponry:
Kill Zone Computers:
-changed Category from Communications to Military
-added WeaponsAbility tag
-set WeaponsAbility to 5 (same as in the Drengin tech tree)
Righteous Fleets:
-changed Category from Biological Warfare to Military
-removed Alignment tag
-changed WillingnessToTrade from 50 to 0
Hasty Fleets:
-changed Branch from Defenses to Propulsion
-changed Category from Biological Warfare to Military
-removed Alignment tag
-changed WillingnessToTrade from 50 to 0
Vengeful Fleets:
-changed Branch from Defenses to Weapons
-changed Category from Biological Warfare to Military
-removed Alignment tag
-changed WillingnessToTrade from 50 to 0
Fleet Warp Bubbles:
-changed Branch from Defenses to Propulsion
-added the following tags: AIValue and Models
Fleet Warp Bubbles II:
-changed Branch from Defenses to Propulsion
-added the following tags: AIValue and Models
Fleet Warp Bubbles III:
-changed Branch from Defenses to Propulsion
-added the following tags: AIValue and Models
Space Superiority: added the following tags: AIValue and Models
Advanced Defensive Techniques: added the following tags: AIValue and Models
Hyperion Defense:
Planetary Invasion: added the following tags: Group and WillingnessToTrade
Planetary Bombardment: added the following tags: Group and WillingnessToTrade
Tidal Disruption: added the following tags: Group and WillingnessToTrade
Stellar Marines: added the following tags: Group and WillingnessToTrade
Advanced Troop Mod: added the following tags: Group and WillingnessToTrade
Planetary Defense: changed Category from Invasion to Planetary Defense
Adv. Planetary Defense: added WillingnessToTrade tag
Supreme Planetary Defense: added WillingnessToTrade tag
Inherent Magic:
-changed Branch from Industry to Weapons
-changed Category from Pure Research to Invasion
PlanetaryFortification:
Cathedral of Valor: changed Category from Military to Invasion
Shock Troops:
-changed DisplayName from Shock Troops to Ultimate Shock Troops
-added the following tags: Group and WillingnessToTrade
-changed Requires from Advanced Troop Mods to Planetary Invasion
Mechanized Warriors:
-changed "There simply are enough of us to spare as canon fodder." to "There simply are not enough of us to spare as cannon fodder."
-removed Alignment tag
Fanatics:
Extreme Soldiers:
Terror Drones I:
-removed Alignment tag
-added CanBeTraded tag
-changed WillingnessToTrade from 12 to 0
Terror Drones II:
-removed Alignment tag
-added CanBeTraded tag
-changed WillingnessToTrade from 8 to 0
Terror Drones III:
-removed Alignment tag
-added CanBeTraded tag
-changed WillingnessToTrade from 9 to 0
Advanced Starbase Construction:
Starbase Fortification:
-changed Requires from StarshipDefenses to AdvancedStarbaseConstruction
-added WillingnessToTrade tag
Starbase Fortification Mark II: added WillingnessToTrade tag
Starbase Fortification Mark III: added WillingnessToTrade tag
Starbase Defenses:
-changed Requires from Space Weapons to Starbase Fortification Mark III
-added the following tags: Group and WillingnessToTrade
Starbase Mobilization: added the following tags: Group and WillingnessToTrade
Starbase Projection: added the following tags: Group and WillingnessToTrade
Superior Starbase Defense Systems: added the following tags: Group and WillingnessToTrade
Starbase Conquest Strategy: added the following tags: Group and WillingnessToTrade
Terror Star Development:
-added the following tags: Reguires and WillingnessToTrade
-set Requires to StarbaseConquestStrategy
Terror Star II: added WillingnessToTrade tag
Terror Star III: added WillingnessToTrade tag
Terror Star IV: added WillingnessToTrade tag
Terror Star V: added WillingnessToTrade tag
Industrial Starbase Construction:
-changed Category from Industry to Starbase
-removed Alignment tag
-added Model tag
Advanced Industrial Starbases:
-changed Category from Industry to Starbase
-removed Alignment tag
-added Model tag
Super Trade Starbases:
-changed Branch from Industry to Culture
-changed Category from Trade to Starbase
-removed Alignment tag
Xeno Refining:
-changed Category from Economics to Starbase
-removed Alignment tag
Expert Refining:
-changed Category from Economics to Starbase
-removed Alignment tag
Starbase Victory Strategy: removed Alignment tag
Starbase Supremacy:
-removed the following tags: Alignment and CanBeStolen
Interstellar Missionaries:
-removed Alignment tag
-changed WillingnessToTrade from 50 to 0
Krynniac Conversion:
-removed Alignment tag
-added the following tags: CanBeTraded and CanBeStolen
-changed WillingnessToTrade from 50 to 0
Krynniac Disciples:
-removed Alignment tag
-changed WillingnessToTrade from 50 to 0
Hyperion Starbases: removed Alignment tag
Plague Cure: added the following tags: Group and WillingnessToTrade
Disease Cure: added the following tags: Group and WillingnessToTrade
Germ Warfare: added the following tags: Group, CanBeStolen, and WillingnessToTrade
Spore Weapons: added the following tags: Group and WillingnessToTrade
Subspace Blaster: disabled
Subspace Annihilator: disabled
HD Spike Driver: disabled
HD Spike Driver II: disabled
HD Spike Driver III: disabled
HD Spike Driver IV: disabled
Neutrino Bullets: disabled
Anti-Matter Torp: disabled
Anti-Matter Torp II: disabled
Anti-Matter Torp III: disabled
Quantum Torp: disabled
Quantum Torp II: disabled
Quantum Torp III: disabled
Positronic Torp: disabled
Positronic Torp II: disabled
Black Hole Eruptor: disabled
Hardened Armor: disabled
Evasive Action: disabled
Invulnerable Shipping: disabled