Gal Civ III research rate modification

Hello. I've tried modifying the research rate (following the tutorial, doiing in the documents/my games/galciv3/mods/) by multiplying the value of x in <ResearchCost>x</ResearchCost> in TechDefs.xml by 25 (to work well with my immense game). Everything worked, research point requirements are indeed multiplied by 25. However, it seems that the AI still uses the default research costs as they have better tech than me which is quite strange since I can see than I am number 1 in number of planets, number 1 in population and also mostly focusing on research. Any ideas?

Also, could someone tell me where can I modify the values of research rate speed (that you choose when you create the new game, in game settings, 'research rate')? 

Perhaps modifying the value there would actually help me accomplish what I'm trying to do?

Thanks in advance :)

9,740 views 4 replies
Reply #1 Top

just a thought but depending on the level the ai is set at they may just start with more techs then you.

while the goal of the game is to have the ai play by the same rules as you right now the ai's not there yet so to make it competetive on higher levels the ai gets bonus techs and bonus's to research

Reply #2 Top

AI is set to normal, so I dunno. The thing is, even minors are ahead of me in tech.

Reply #3 Top

As which race are you playing?

Because the TechDefs.xml file is used for races that do not have a specific tech tree.

For the Terrans you should change the TerranTechDefs.xml, for the Thalan you should change the ThalanTechDefs.xml, etc, etc...

This means that if you want to change the research cost for all races you will have to supply modified versions of all the *TechDefs.xml files.

Note: You did not alter the research rate you altered the research costs.

If you want to alter the research rate you should look in the PacingDefs.xml file.