Although I could say Yay, I'm afraid that things look grim. I am thankful for the prompt reply though.
That's not to say that there's no pleasing me, but if the wheel is an optional modded/pref point, then this doesn't cut it: You either design the game with it or with out it. Having such a major system optional breaks/fragments the game & experience.
And I'm not convinced that the AI has nothing to do with it at all. And it's not good at all to point your finger to your customers and judge us on what we can or can't do, or how we understand your game.
Is the rest of the game, and in particular the AI capable of handling a player using the wheel? If you just tell me "Hey you turned on the wheel so that's why the AI or X/Y can't keep up with you or doesn't work" then it doesn't cut it. Modding problems aside, adding optional or completely new concepts in a game either with a mod or an option always has the side effect that the AI can't handle it in almost all 4x games to date.
If you just add it with a disclaimer "not supported or updated in our current or future design meetings/brainstorm sessions" then its not part of the game experience/evolution.
And I feel the need to discuss micro management: You think the wheel is problematic when you support games with hundreds of star systems, hundreds of races, hundreds of bases/resources and thousands of ships? You should obviously re-direct your mm reduction efforts. Besides, after the planet was developed and excluding some upgrades or terraforming, I would make one final slider setting and forget about a planet for 100's of turns or for the entirety of the game. I would even mark that planet so. So for large games everything is a MM hell, yet somehow that seems to be allowed. Perhaps we should decide on what galaxy size settings the game is designed for, cause at least for medium with medium habitable planets, the wheel was never a micro hell.
And tell me, what have you done/will be done about starbases, constructors and fleet management among other things?