Option to un-nerf the Vasari Rebels?

It's most likely an old whine, but is there a way to remove the requirement to phase jump Vasari Rebels' starbases to an enemy's well?

I'm not playing this game in multiplayer at all, and I like the slow pace of playing a long Sins game against the AI over a weekend. Since I'm not much of an RTS player and hate rushes with a vengeance, I liked either turtling-up with the TEC Loyalists or go for the late game sweep up as the Vasari Rebels, but now they are completely 'balanced' (i.e: boring).

Nevermind the fact that I have no idea why the nerf was even necessary as most of you guys probably annihilated any player long before he could reach the ability to attack with two starbases in multiplayer, but is there a way to remove this limitation via a mod or something so I could have my late game overpowered Vasari Rebels again vs the AI?

Thanks :)

26,520 views 5 replies
Reply #1 Top

Surely it can be modded, but sadly i cant tell why. The modding people will perhaps be able to help.

It was changed, cause i guess in multiplayer it was fairly OP, it gave the VR players basically ability to bring on 2 titans into the battle, what pretty much upgraded Orkulus is.

I still think making the jump engines one of the upgrades would have been better solution. It was worth at least a try, perhaps it would turn to be balanced enough, while staying actual gameplay option. Which i doubt current solution is, aside from single-player, where its ofc less fun to use than before.

Reply #2 Top

Hi,

needed some modding training and tried it.

http://1drv.ms/1OsYZ9r not sure if you can download it from onedrive, give it a try.

It basicly chanchges the starbase phasegate upgrade to create an additional phasegate at a targeted planet so the starbase can jump to that planet.

Reply #3 Top

Thanks Madriel! I'll give it a go as soon as possible!

You rock for trying to help :)

Reply #4 Top

The original modifier that did not require a phase node to jump a starbase is still in the game.  No need to spawn an unnecessary phase node, just change "StarBasesCanHyperspaceOnlyToPhaseNodes" to "StarBasesCanHyperspace" in the RESEARCHSUBJECT_STARBASE_MOBILIZATION.entity file (it's located in one of the lines near the end)...

Reply #5 Top

Quoting Seleuceia, reply 4

The original modifier that did not require a phase node to jump a starbase is still in the game.  No need to spawn an unnecessary phase node, just change "StarBasesCanHyperspaceOnlyToPhaseNodes" to "StarBasesCanHyperspace" in the RESEARCHSUBJECT_STARBASE_MOBILIZATION.entity file (it's located in one of the lines near the end)...
End of Seleuceia's quote


Yeah, Seleuceia is right, the original modifer still works, I use it for the Flagships in SotSS.

I do wish they would remove the hardcode restrictions of one starbase in a grav well though.