I had scouted, and I knew he had that Marza but not much else near me. Had he been playing legit, he would've been forced to fight at least 2 of the turrets (enough time for me to fleet up and then kill his damaged Marza). I did fleet up, but unfortunately so did he, and the income loss from my damaged homeworld, and the fact that his Marza was full health, left me at a solid disadvantage, and I would've lost without the minidump.
I can tell you that the y-axis is strictly banned in 5s play, and just one or two uses will see you booted from any and all 5s.
What I can't tell you is where 1v1 falls on the spectrum. I really don't want to have to add game exploits to my toolbox in order to win at 1v1, and If that's how 1s are played I'll simply stop playing them.
What I'm hoping to find, though I doubt it exists, is some method whereby my turrets can target a ship which is not on their level of the y axis.