Hi,
this is a very small part of my ModEditor (which is useless for most of you anyways). This mesh resizer allows for adding of multiple meshes records to a database (the editor).
- Each record can have a primary and unlimited secondary meshes (for particles/rotating sections of the primary mesh)
- In settings you can define the global scale and select a unit type (to easier comprehend the scale, just cosmetics, e.g. inch, metres, kilometres)
- You set the new size of the primary mesh in the individual records, scale gets calculated automatically
- upon export the new meshes are created, and binary versions are also created in a separate folder
https://mega.nz/#!dRBW1BTI!KSx1IznwkmWbtlB_bm3F8AUAGqIdAjMwXmSnt1v4c4A
perhaps somebody has a use for this.
Cheers
Tobias
EDIT: There was an error (oversight) on my part, locked the ability to add meshes . Now corrected [2018-04-17]
Small readme:
1. Upon start you have to select the folder to where the resized meshes are exported
2. Select the folder that will hold our original meshes (all need to be in the same folder)
3. Wait a few seconds or click on the logo
4. Press the "+"sign at the top to add a record
5. Name them and add the Race name (race is just for you, to easier find your meshes)
6. press the small "+" sign and add your main mesh from your (aforementioned) original meshes folder
7. set the size of the mesh in the displayed unit
8. optional add additional meshes (in case you use multi-mesh ships or such via particles)
repeat
export via the button with the rectangle & arrow up symbol
via the settings you can select the unit and scale of your meshes
Cheers
Tobias