Brad posted his latest dev status post over on Steam, so I'm copying the post here.
## v1.11 change log ##
This is supposed to come out this week but between Ashes, GalCiv III and OTC the QA guys are pretty busy.
## Staffing Changes ##
We've added a lot more artists to the game since release. Obviously, we wish we could have had more artists earlier but part of Stardock's policy is that we really don't like to lay off staff so that means we don't hire up a bunch of artists and lay them off at the end of a project.
With other projects done, we've got a lot more artists available.
## The new stuff ##
In June we expect to release the Eradiactor (new Substrate unit) and Athena (a new PHC unit) along with a number of new defensive structures.
These will be free.
The way to understand how we're determining free vs. paid additions is essentially that if I can't figure out a way to balance something via the existing units, then we will add a unit and that becomes part of the base game.
So for example, the PHC simply doesn't have a decent anti-T2 unit. The Nemesis isn't cut out for that. So PHC players will see a bunch of cruisers coming in and have relatively little resource.
Substrate players will talk about counterrs: A couple of Apollos backed by Archers will annihilate a swarm of Dronehives. But what if they include a Mauler who makes short work of the Apollo?
In 1.11 we've done a lot of balance work to make it cost prohibitive for the Substrate to do this but realistically, the PHC needs a good anti-T2 unit which is the Athena.
Similarly, we need more defensive options. Thus, the PHC are going to gain a good fixed artillery defensive unit. They also need a defensive structure good at taking out mass swarms. The Smarty isn't designed for that.
The Substrate need a defensive structure that is good at taking out specific high quality units. The Annihilator is a great cheap defensive structure but we need something much heavier.
Economically, both factions need a path that rewards teching up more. We've done a lot to give players tools to punish rapid expansion. But we haven't given players tools to reward teching up. So that's going to be part of the updates we hope to finish for this Spring.
## DLC ##
We have a bunch of new maps and scenarios that will be coming out this Spring that will be DLC. We do only plann to charge $3.99. Some posted previously it should be $4.99 but for me, $3.99 is a no brainer where as at $4.99 I start to think about whether it's worth it. I know, I'm cheap.
## Deluxe Campaign ##
So we have both modeless dialogs (i.e. the narration doesn't prevent you from interacting with the map) and streaming audio in the campaign.
I've tentatively recorded some of it myself as a test (no, nobody wants me to hear my "voice acting"). When I wrote the Offworld Traiding Company gameplay trailer I did the first recording of the "Imagine the future where wev'e landed on Mars" and it wasn't pretty. Hence "Get me a charming Englishman to say this."
But it works and now it's just about getting it all recorded. I don't know how much it will make people like the campaign but it probably won't hurt.
That's all for now!
I'm taking a bit of a break so there won't necessarily be reliably weekly updates. With OTC and Ashes out the door I want to sleep for a bit.