I would like a shipyard that works as well as, or preferably better than, that in GalCiv2.
I want offsets and angles that don't magically change to different values after you input them. I want angles measured relative to the hardpoint, rather than relative to the ship's orientation, so you can duplicate the arrangement in other parts of the model without a sliderule. I want better organized components, and more basic shapes with fewer lighted windows that commit your ship to be a certain size, and more variety of basic components like we used to have like different size and colored lights that aren't all the designated race light color. It would also be nice if the lights represent windows were all the same color so I wasn't making ships where the crew in front lives in white light, and the crew in back lives in blue.
I want custom parts that work and work every time and don't require a PhD from Gauntlet to make work. I want parts that don't magically re-sizeother parts of the ship, and custom parts that scale smoothly (rather than having one part not scale at all).
I want persistent settings, so that I don't have to re-set all the settings every time I 'pick up' a new piece. I only put functional components INSIDE the model, and having to set each type of component to 10% size and -0.5 y every time is excessive.
I know it is too late, but I really would like it if you could go back, take out about half of the hardpoints on the models (which I assume were added before the 'offset function was imagined), and change the rest so that their orientation makes sense relative to the part (i.e., not sticking out at a 35 degree angle). It is really hard to stick a part on the same place on a model twice when it has 3000 hardpoints.
[EDIT: A number of components need to be re-oriented, as their orientation makes using them, much less altering them, very difficult. I'm calling out all those Yor pieces with the confusing thumbnails that all look symmetrical but aren't...]
And, finally, I'd like to be able to access the ship designer without starting a game.
I am pretty sure that most of these have been brought up before. Some were features of GC2 that are just not here in GC3. But, like the trade-goods glitch, each new update of the game somehow fails to make any headway. Having some of these things worked out would make me much more enthusiastic about Crusade.
[Edit: no, the shipyard isn't my only problem, it is the straw that broke the camel's back; not surprising since I spent 10-20% of my game time there]