BTW, @Fantst, I don't think you know very much about Stardock. Most of our money comes from software, not games. And frankly, after we sold Impulse to GameStop, we have the luxury of doing pretty much anything we want including giving away millions of dollars in licenses to our early access customers as a gesture of good will.
@Frogboy: This is probably true. I don't know much about your company, just what I see in the posts. I don't read everything, and generally am focused on other things, aside from games.
But I do love Ashes.
I think what you might be responding to was my commentary in reply #12 above. You may be in a position to give licenses away -- which is great -- but I do distinctly remember some posts about "needing to charge for strategic zoom, because too much work went in."
I also seem to recall more than a few posts from SD insisting that this was always the plan -- in fact you more or less did it again in your comments to me:
I realize you weren't a Founder but anyone who was can tell you that yea, the base game was explicitly what we had intended down to every single unit and feature.
Maybe you were rather responding to the "same game all along" notion ... but... isn't it a very close codebase.... which is why you can merge up?
I mean, the comparison charts look pretty similar, and there are plenty of people who seems to feel:
Its mostly the strategic zoom and handful of new units
(Although I'd add the graphics in escalation are better, but it sounds like those improvements are being back-ported.)
I dunno. I don't think that reply #12 was that unfair or far off. Read it again.
Anyhoo, while I do not know your company very well, you'll be pleased to know I have been playing your games for a looong time.
In fact, yours are the only games I play outside of Bliz at this point.
And I am an active proselytizer on SD's behalf.