Hi,
Thanks for the answers so far. Been playing and learning more and more over the past week.
Couple of questions:
1. I've heard that the original Dread Lords campaign is near impossible to beat because it was designed around an old combat system that was changed. Does anyone know if this was ever fixed? For the record, I am using the 'Autumn Twilight' mod and the creator has included versions of the campaigns compatible with his mod, but not sure if it fixes the combat issues.
2. I've been reading more about advanced strategies and specifically about the 'All-X' strategy where you build almost exclusively research or production buildings (with some eco support) and set your sliders to 0/0/100 or 0/100/0 using planetary focus to gain whatever you've neglected.
I've not tried it myself yet but I find it a bit off-putting as it seems quite cheesy. I have been playing with a fairly equal balance of sliders and occasionally microing them when I require one type of resource over another, but is this All-X strategy just plainly better?
I'm hoping there are obvious flaws I'm missing, but going 100% research and taking production bonuses with your ability points and flying through the tech tree picking up all the other production bonuses does just seem far stronger than going with something like 33/33/34 and tweaking it every few turns.
I really enjoy the balanced, tweaking approach and see it as a core mechanic of the game, so the idea of the All-X trumping it puts me off as I say.
EDIT:
I think I may have been using old information on the All-X strategy, it seems Focus was changed later to nerf this strategy. Focus is poorly explained in the wiki though, could someone give me a better idea of how it works?
From the wiki:
'When a player sets a focus on social or military production, that field takes 1/4 of base research and 1/2 from base production of the other production field, and adds that amount to whatever it already has. After that it adds to the new amount all bonuses the planet and race has in that field, including 50% bonus to mil production from the Artificial Slave Center. Focus does not transfer any production or research points generated with bonuses.'
The last two sentences appear to contradict themselves.