I second this list, especially the first item. Carpal tunnel doesn't look like much fun... scroll wheel sensitivity could be a slider added in the options somewhere.
Thing is, it's not even super low everywhere, it varies from list to list...
Another thing to add... Fleet management... There is a "manage" button, but all I can do is merge, rename or disband. Some people might be misled into thinking that it would allow one to... manage the fleets? But no, there is no drag and drop from fleet to fleet; that window is mostly useless. You have to eject the ships from all fleets, then rebuild one by one by carefully examining which is what and so on. This is a huge waste of time, not to mention in-game moves, where you pretty much HAVE TO send your ships for this fleet to this tile, then the ships for that fleet to that tile, and so on. And now look, your super-fast fleet is arriving 2 moves short. Oh yeah, I just wasted 4 moves "managing" my fleet...
We should be able to drag and drop ships from one fleet to the next, and also sort them by damage type, size, class, date of manufacture, or a handpicked order. Personally I like to put my support ships first, but someone might want to put theirs last...
Why is there no way to sort the destination when setting a waypoint? Why do I have to scroll through a list that is neither sorted nor sortable by name, distance, or whatever? While I am on the topic of waypoints, why isn't there a visual indicator when clicking on a Shipyard, showing where the ships are going to go to?
And back to the list of improvements, when I was complaining about rolling the scroll wheel like a madman, the scroll bar always gets stuck, every time I use it. Why?
On the diplomacy trading screen, why is nothing sorted nor sortable? Even the resources are in any random order... Yes, the strategics are on top, the "luxuries" are on the bottom, but only the strategics seem to be sorted alphabetically? And don't get me started on trading ships... MY GOD.
Also, I really would like for there to be some way to tell which path my ships and fleets should take; they seem to always pick the riskiest path for no reason. And a way to measure distances... We can do it from a selected fleet to anything, but not from a selected hex to another...
Why does pressing ESC take us out of some screens but not others?
Why is there no "UPDATE DESIGN" button in the ship designer, allowing us to at least designate something as a trade-up that would be replaced automatically in the shipyard queues just like built-in designs? Come to think of it, there should be an "update components if there is room" button on the ship designer, where the hyperwarp engine, for example, would replace the normal warp engine automatically in our designs, just like the built-in ones... Come on, it's not that hard, and you have come such a LONG way!!
Sorry but I just HAVE TO cry about it because this game is otherwise so good now.
PS: I keep editing and adding as I play, sorry...