Large colony population seems counterproductive in Crusade
Has anyone else found that having a large colony population doesn't seem to yield a particularly large colony output?
If I'm playing as Terrans, then it takes a significant amount of research to get the techs that allow me to manage colony morale for larger populations. If I get past all that, and grow a large population, there doesn't seem to be much of a reward. My "raw production" numbers seem to have way more to do with asteroid mines combined with high approval, than high population. I noticed many AI planets that I was attacking only had 4 population. I thought the AI was being dumb about not building population cap increase buildings. I later realized that I might be the dummy by building up populations that I was unable to keep much above 50% approval. I read somewhere that the "raw production" generated by population is the square root of the population count. So population 4 = 2 raw production, 9 = 3, 16 = 4?? That really doesn't seem worth it for Terrans. Entertainment Center really sucks, and the better building either require rare special resources, or high level tech. I haven't played as Drengin, but their slave buildings seem better suited to balance population cap and approval without eating up so many precious hex tiles.
So other than the nice +2 adjacency bonuses for building cities, why would I even try to increase my populations (at Terran) rather than aim for colonies with 4 population and 100% approval?
It seems like the raw value of a high population is undervalued.