Soil Enhancement

Hi

 

I'm having trouble with this tech. It is part of the planetary specialization tech (the other 2 being Enhanced production & Accelerated Growth)

I traded this from another race but as far as I can see it does nothing. It is meant to offer food+1. The accelerated growth (growth+10%) & Enhanced Production (raw production +1) are both showing their bonuses in the appropriate places, growth & raw production respectively, but the food bonus isn't showing

My excess food was 6 before acquiring this tech & is still 6 after.

This isn't part of the terraforming tech line so I'm sure it isn't being confused with soil engineering etc.

Is this a bug? Is there anything I can do about it?

 

 

 

17,708 views 5 replies
Reply #1 Top

Someone else replied on the steam forum that this tech does nothing,

Is this a known bug?

 

Reply #2 Top

in MasterTechDefs.xml

MasterPlanetarySpecialization1 > target type, change to Faction .  and while i was at it i thought 1 food was skimpy so i uped it

Reply #3 Top

New to this so don't really understand that.

I assume I go to that file & edit it

what's target type? change to faction? do I put my faction name here?

If I change this file (I know keep the original) will this screw up any future games - especially with this specific tech?

 

Also noticed the same problem for Trade Route Optimization (Trade route value +10%) this seems to do nothing as well

Reply #4 Top

Ok,

1) the edited file MUST go in a mod directory for crusade e.g.

C:\Users\User\Documents\My Games\GC3Crusade\Mods\'name'\Game\MasterTechDefs.xml

2) edit the MasterTechDefs.xml file and save it as above

find the MasterPlanetarySpecialization1 section and make this change

<Stats>
      <EffectType>Food</EffectType>
      <Scope>Global</Scope>
      <Target>
        <TargetType>Faction</TargetType>
      </Target>
      <BonusType>Flat</BonusType>

 

EDIT: OOPS i may have spoken too soon,  thought it was working but need to do more testing, sorry

Reply #5 Top

OK did more testing to fix change the following in MasterTechDefs.xml under MasterPlanetarySpecialization1

<Stats>
      <EffectType>FoodIncome</EffectType>    ..... the fix
      <Scope>Global</Scope>
      <Target>
        <TargetType>Colony</TargetType>
      </Target>
      <BonusType>Flat</BonusType>
      <Value>1</Value>                                   ............ amount of food EVERY one of your planets get
    </Stats>