Can someone explain defensive upgrades please?
Hi all,
I have been playing Gal Civ 3 extensively for a year now and whilst I am new to the forums (post wise) I have read extensively. I am currently playing on the 2.6 Crusade opt in.
However I am still confused as to how exactly defensive upgrades (shields, anti missile, armor) work.
Obviously weapon damage and a ships hit points area 1:1 ratio. Ie a missile does 6 points of damage for every salvo (turn) fired.
However does a defensive upgrade have the same direct correlation? Ie. Does a shield with a value of 3 absorb, 3 points of damage?
If it is a direct relationship then I would have to question the merits of Defense options in liew of more outright firepower on ship designs as the defense upgrade is going to be overwhelmed very quickly even by some of the more mediocre base ships in the game.
Some clarification would be appreciated.
Thanks Slide